Snapshot Shaders Pro for URP, HDRP & Built-in


34 new post-processing effects for Unity, including edge detection, blur, synthwave, dithering, silhouette, painting, and more! Compatible with all render pipelines and Unity's volume system.


by Daniel Ilett


★★★★ star rating
Price History +

This package adds 34 new post-processing effects to Unity. Compatible with the High Definition Render Pipeline, Universal Render Pipeline, and Built-in Render Pipeline.


Core Features

  • Compatability with HDRP, URP, and Built-in render pipeline
  • Use local or global volumes to customize effects for different scenarios
  • Textures included for all effects that require them

New in Version 1.6!


Existing Effects

  • Halftone - Create fake gradients using printing-style ink dots
  • Barrel Distortion - Pull the edge of the screen inwards like a CRT display
  • Vortex - Warp the screen around a focal point
  • Dither 3D - A one-bit color effect applied in 3D
  • Colorize - Tint the screen any color

  • Cutout - Overlay a cutout texture onto the screen
  • Glitch - Distort the screen by shifting pixels sideways
  • Invert - Invert the RGB values of every pixel
  • Light Streaks - Add horizontal streaks to strong light sources
  • Radial Blur - Strong blur at the edges, sharp in the middle of the screen
  • Sharpen - Reduce on-screen blurring

  • Drawing - Apply a brush stroke pattern to the screen
  • Dither (Basic) - A one-bit color effect applied to the screen
  • Kaleidoscope - Reflect the screen radially across several mirror lines
  • Scanlines - Mimic the scanlines on an old CRT display
  • Outline (Fancy) - Improved edge detection which uses pixel depth+normals
  • Neon (Fancy) - Apply neon-colored edges to on-screen objects

  • Oil Painting - Remove texture detail while preserving object edges
  • Underwater - Distort the image with waves and add water fog
  • SNES - Quantize color channels to get a SNES color palette
  • Game Boy - Tint the screen with just four colors
  • Outline (Sobel) - Detect edges with a Sobel kernel
  • Neon (Sobel) - Detect edges, then saturate and lighten for a neon effect
  • Silhouette - Color objects based on distance from the camera
  • Mosaic - Pixelate the screen then overlay a mosaic tile onto the pixels
  • Pixelate - Downsample the image into a blocky resolution
  • Film Bars - Fit the screen to a desired aspect ratio
  • Blur - Reduce the sharpness of the screen by blurring nearby pixels
  • Greyscale - Turn the screen grey based on pixel luminance
  • Sepia Tone - Make the screen look like an old photograph

✔️ Compatible Versions

  • Compatible with HDRP, URP, and Built-in in Unity 2019.3 and up.
  • Tested with all LTS versions of Unity.
  • Please note that the package was designed for desktop use. Some effects work on mobile and in VR, but support is not guaranteed.