AutoLOD – Mesh Decimator
AutoLOD is a powerful tool to simplify any mesh from your scene in one click. It also comes with a runtime API to bring the decimation feature in your builds!
by Léo Chaumartin
★★★★★ star rating
Price History +
EXCLUSIVE DISCOUNT for AutoLOD - Mesh Decimator users, get 50% OFF AutoLOD Impostors!
AutoLOD 5.1 : Now supports Blendshape on both Fast and High Quality backends!
- Elevate Your Experience with the brand new 'High-Quality' Backend: It is not just another update – it's a game-changer that will redefine your expectations.
- Best UV Layout Preservation: Experience the most precise UV layout preservation yet. The High-Quality backend ensures your textures still align perfectly after decimation, maintaining the artistic integrity of your models.
- Mesh Borders Preserving: Say goodbye to collapsed border edges. The High-Quality backend makes sure your chunks will still fit together nicely after decimation.
- Unmatched Simplicity: This update keeps the user-friendly simplicity that has won over thousands of users. One click is all it takes.
- Editor and Runtime usage: Work seamlessly with both the editor plugin or the C# runtime API. AutoLOD flexible design adapts to your workflow, not the other way around.
- Prefab-Friendly: 100% compatible with prefabs. There's no need to unpack them – AutoLOD works directly with prefab instances or in prefab editing scenes.
- Characters-Friendly: Skinned Mesh Renderer and Blendshapes full support.
- Multi-Level LOD Generation: Push the limits with up to 8 levels of LOD for a single object, ensuring optimal performance across a range of distances and complexities.
- Submesh Compatibility: AutoLOD seamlessly works with submeshes.
- Performance-Fidelity Balance: Find the perfect balance between high performance and high-fidelity results with the customizable options.
- Distance Culling Simplified: Ideal for simple distance-based culling too.
For pre-sale inquiries please use Discord or send an email to contact[at]leochaumartin[dot]com