Behavior Tree Slayer
This is a very good game AI visualization tool, which is very suitable for independent developers with a certain degree of programming skills.
by GameFrontier
Price History +
- Lightweight, easy to learn and use
- Independent. It is not deeply bound to the unity GameObject framework. If you need it, you can even run it outside of unity after a little modification. The event driven mechanism is used, and the logical view is separated, so it is easy to expand more powerful functions
- High performance, you can accurately control the contents of each tick at each node, so that there is no unnecessary performance consumption
- High productivity. Nodes can be modified in both runtime and editor modes. This feature is very important for workflow. Many excellent behavior tree components or plug-ins do not provide runtime editing capabilities, which is also an essential difference between them and me