Extended Audio Source
Extended Audio Source is an pseudo-extention of Audio Source meant to help less experience ...
by Sivert Natanael Hjortland
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Extended Audio Source is an pseudo-extention of Audio Source meant to help less experienced programmers and never having to code almost essential audio functions again.
Extended Audio Source has functions such as:
- Track fading
- Random pitch variation
- Play Focusing
- Playlist functionality
A full list of functions are available in the README.txt file.
To use Extended Audio Source, simply add it to a Game Object that has an Audio Source on it. Instead of declaring AudioSource in scripts, declare an ExtendedAudioSource instead. You can easily access all AudioSource properties and functions with
ExtendedAudioSource.source
Extended Audio Source has functions such as:
- Track fading
- Random pitch variation
- Play Focusing
- Playlist functionality
A full list of functions are available in the README.txt file.
To use Extended Audio Source, simply add it to a Game Object that has an Audio Source on it. Instead of declaring AudioSource in scripts, declare an ExtendedAudioSource instead. You can easily access all AudioSource properties and functions with
ExtendedAudioSource.source