Extended Audio Source


Extended Audio Source is an pseudo-extention of Audio Source meant to help less experience ...


by Sivert Natanael Hjortland


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Extended Audio Source is an pseudo-extention of Audio Source meant to help less experienced programmers and never having to code almost essential audio functions again.

Extended Audio Source has functions such as:
- Track fading
- Random pitch variation
- Play Focusing
- Playlist functionality
A full list of functions are available in the README.txt file.

To use Extended Audio Source, simply add it to a Game Object that has an Audio Source on it. Instead of declaring AudioSource in scripts, declare an ExtendedAudioSource instead. You can easily access all AudioSource properties and functions with
ExtendedAudioSource.source