HyperNav: 3D Pathfinding and Navigation


HyperNav is a 3D navigation and avoidance system for flying characters and objects. Unlike with a standard NavMesh, your characters can navigate through midair obstacles!


by Infohazard Games


★★★★★ star rating
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HyperNav is a navmesh-like system for implementing volume-based navigation. Unlike a navmesh, which is bound to walkable surfaces, HyperNav creates volumes in which characters can navigate on all three axes. In addition to pathfinding, HyperNav can also handle avoidance between groups of agents, and between agents and dynamic obstacles. I developed it for Astral Horizon, an FPS with 6-DOF gameplay, and it is best suited to similar games (where characters with the ability to fly need to navigate enclosed spaces). HyperNav should work great on desktop, console, mobile, and web. If you find that it doesn't, let me know and I'll do what I can to help out!


HyperNav requires the Infohazard.Core library, which you can get on the asset store here or on Github here.


You can find more information and documenation here. Video tutorials are available here.


For questions or suggestions, email me at infohazard.games@gmail.com, or join the Infohazard Games Discord: https://discord.gg/V2jTnpS8zZ.