Modular Events System
An expandable library of modular scripts for chaining sequential events
by Burning Sky Games
Price History +
The Modular Events System is a library of components for building chains of events. It moves complex systems out of the code so that designers can easily setup and tweak flows directly within the Unity Editor. The purpose of this asset is to set up a system that is easy for programmers to develop and expand while allowing designers easy tools to integrate into the Unity scenes. Programmers create small scripts that the designers can then combine and tweak as needed. Whether character controllers, sound systems, or narrative events, the Modular Events System supports all your needs!
Key Features:
• Plenty of components ready to use in your projects out-of-the-box
• Easily extensible classes to expand functionality and customize to your needs
• Custom C# attributes to prevent invalid inputs, compatible with Odin Inspector
• Detailed documentation using both XML comments and a wiki guide
• Source code included for customization and troubleshooting
Contact us at contact@burningskygames.com
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