Procedural Terrain Painter
Paints terrain layers through a procedural rules. Making it easy to quickly, and non-destructively, texture entire terrains. Achieve natural results, without any manual painting.
by Staggart Creations
★★★★★ star rating
Price History +
Core features
• GPU-accelerated, parameter changes are instantly visible, no baking required.
• Stackable and re-orderable modifiers, with blend modes
• Heatmap visualizer to highlight the areas where a layer takes effect.
• Auto repainting whenever terrain height is modified through scultping or stamping.
Modifiers:
• Height range
• Slope range
• Curvature range
• Noise
• RGBA Texture mask
Limitations:
• Manual texture painting will be overridden when respawning
• Only supports square terrains, laid out in a grid.
• Component can't be prefabbed (serialization limitation)
Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.
Note: The OpenGL and Vulkan graphics API's are not compatible with this asset.