Procedural Terrain Painter


Paints terrain layers through a procedural rules. Making it easy to quickly, and non-destructively, texture entire terrains. Achieve natural results, without any manual painting.


by Staggart Creations


★★★★★ star rating
Price History +

Documentation | Forum thread


Core features

• GPU-accelerated, parameter changes are instantly visible, no baking required.

• Stackable and re-orderable modifiers, with blend modes

• Heatmap visualizer to highlight the areas where a layer takes effect.

• Auto repainting whenever terrain height is modified through scultping or stamping.


Modifiers:

• Height range

• Slope range

• Curvature range

• Noise

• RGBA Texture mask


Limitations:

• Manual texture painting will be overridden when respawning

• Only supports square terrains, laid out in a grid.

• Component can't be prefabbed (serialization limitation)


Included terrain layers are for demo purposes and fall under the CC0 license. Text file includes source links.


Note: The OpenGL and Vulkan graphics API's are not compatible with this asset.