Ultimate A* Pathfinding Solution
Ultimate A* Pathfinding Solution contains the necessary algorithm to apply A* pathfinding to any situation, whether the scene is made of tiles, colliders, nodes. 2D or 3D!
by aoiti
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This A* pathfinding solution contains Pathfinder class designed to fit any situations as long as the class is supplied with a method that calculates a heuristic approximation of distance between two nodes/points or any other objects, and a method that returns connected nodes/points or objects of same type and their distances as floats.