Biochemical Monster 08


Demon god character variant for the game


by Dima1991


Price History +

Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.

Modular model with many variations

The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.

3 recruitment of unique textures

recruitment of animation;

rifle animation;

5x attack

1x death

2x hit

2x idle

6x walking

sword animation;

6x attack

1x hit

2x idle

2x run

5x walking

1x death

1x rage

monster animation;

3x attack

2x hit

2x idle

1x run

4x walking

1x death

2x rage