16K Deep Field Skyboxes – 5 HDRI Galaxy Panoramas
- 5 Skybox/Cubemap materials, exposure tuned per sky ... USE CASES ... Every screenshot is the raw HDRI at a fixed exposure - no post, no colour grading. What you see is what you get.
by Matei Ioan Alexandru
Price History +
- 5 seamless 16K (16384 x 8192) equirectangular HDR skyboxes
- Radiance .hdr (RGBE) imported as Cubemaps with 8192 px faces
- 5 Skybox/Cubemap materials with per-sky exposure
- 5 example scenes with a look-around camera script
- Seamless at the 360 degree wrap, clean at both poles
- Built-in RP example scenes; cubemaps also work in URP and HDRP
- Unity 2022.3 LTS or newer, no dependencies
Five seamless 16K (16384 x 8192) deep-field space skyboxes for Unity: a grand barred spiral, twin spirals, a galaxy trio, an edge-on knife-edge galaxy and a lone face-on spiral, set in sparse star fields with thousands of faint background galaxies and true black space. Natural high dynamic range and no clutter - realistic deep space instead of busy, stylized starfields.
WHAT'S INSIDE
- 5 HDR skyboxes at 16384 x 8192, imported as Cubemaps (8192 px faces)
- 5 Skybox/Cubemap materials, exposure tuned per sky
- 5 example scenes (Example Levels) - press Play and look around: mouse, WASD or arrow keys, scroll to zoom
- README with setup notes
TECHNICAL
- Radiance .hdr (RGBE), equirectangular / longlat, seamless at the 360 degree wrap and clean at both poles
- Built-in Render Pipeline example scenes; the cubemaps and HDR files also work in URP and HDRP
- Unity 2022.3 LTS or newer, no dependencies
HOW TO USE
Open any scene in Example Levels, or assign one of the materials under Window > Rendering > Lighting > Environment > Skybox Material. The skybox also provides ambient light and reflections.
USE CASES
Space games, sci-fi cinematics, cockpit and ship scenes, menu and title screens, trailers, VR space scenes.
Every screenshot is the raw HDRI at a fixed exposure - no post, no colour grading. What you see is what you get.