16K Galactic Nebula Skyboxes – 5 Seamless Space HDRI Panoramas
WHAT'S INSIDE ... HOW TO USE ... USE CASES ... Every screenshot and the video show the raw HDRI at a fixed exposure per scene - no post, no colour grading. What you see is what you get.
by Matei Ioan Alexandru
Price History +
- 5 HDRI skyboxes, 16384 x 8192 equirectangular (longlat), seamless at the wrap, clean poles
- Formats: Radiance .hdr (RGBE) imported as Cubemap textures + 3 x 32-bit float OpenEXR masters (linear)
- File count: 5 HDR, 3 EXR, 5 materials, 5 scenes, 1 script, 1 README
- Cubemap import: Max Size 16384, BC6H compressed (lower Max Size for smaller platforms)
- 5 Skybox/Cubemap materials (Tint, Exposure, Rotation), exposure tuned per sky
- 5 example scenes (Built-in Render Pipeline) with a small look-around script (SkyboxLookAround)
- Cubemaps and HDR/EXR files also usable in URP and HDRP
- Animated: No. Pixel based (HDR raster images)
- Unity 2022.3 LTS or newer; no package dependencies, no post-processing
Full 4K video walkthrough: https://youtu.be/AHBVjzhqeZ4
AAA Galactic 16K Panoramas - five seamless 16K (16384 x 8192) space HDRI skyboxes for Unity. Deep crimson and silver cores, golden storm filaments, rose veils, frosty ember clouds and a dark dust cradle: every panorama is a full 360 degree nebula environment with a natural high dynamic range and deep blacks.
WHAT'S INSIDE
- 5 x 16K HDR skyboxes (Radiance .hdr imported as Cubemap textures)
- 5 Skybox/Cubemap materials, exposure tuned per sky
- 5 example scenes - press Play and look around with the mouse, WASD or arrow keys; scroll to zoom
- 3 x 16K 32-bit float OpenEXR masters (CrimsonCore, GoldenStorm, AzureDustCradle)
- Seamless at the 360 degree wrap and clean at both poles
About the EXR masters: the Asset Store limits a package to 6 GB, so there is room for 3 of the 5 EXR masters. The HDR files hold all 5 skies at full 16K resolution with a full high dynamic range.
HOW TO USE
Open any scene in Example Levels and press Play, or assign a material under Window > Rendering > Lighting > Environment > Skybox Material. Ambient light and reflections can use the skybox as their source.
USE CASES
Space games, sci-fi cinematics, image-based lighting, menu and title screens, trailers, VR space scenes.
Every screenshot and the video show the raw HDRI at a fixed exposure per scene - no post, no colour grading. What you see is what you get.