2D Alien Creatures – 21 Animated Monsters (Spine)
Input ... Requirements - Unity 6000.3+ with URP 17.3 - spine-unity 4.2 + Spine URP Shaders (not included) ... Spine atlases (Spine 4.2, PMA): ... - Lizard: Lizard.png 6619×2096
by Lotus Mountain Creative
Price History +
Requirements
- Unity 6000.3 (Unity 6.3) or newer, Universal Render Pipeline 17.3.
- Spine Runtimes 4.2 for Unity (spine-unity, spine-csharp, Spine URP Shaders), installed separately. They are NOT included: licensed by Esoteric Software under the Spine Runtimes License; shipping a game that uses them requires your own Spine Editor license.
- Setup check: after import, a Lotus Mountain Setup window (also Tools > Lotus Mountain > Setup) tells you whether Spine 4.2 is installed and links to the official download page. Until it is, the pack's scripts stay switched off so there are no compile errors. Works with Spine installed through the Package Manager or as a .unitypackage.
Input
- Demo scenes work out of the box with any Active Input Handling setting: Input Manager (Old), Input System Package (New), or Both.
- The Input System package is optional. If installed, demo UI uses it automatically.
Package layout
- Everything imports under Assets/LotusMountain/. The shared LotusMountain/Core runtime (namespace and assembly LotusMountain.Core) is identical in every Lotus Mountain pack, so owning several packs never duplicates code.
- No reflection. The only editor script is the small setup check in Core/Setup. Physics2D runs on FixedUpdate.
2D Alien Creatures — 21 bone-driven Spine creatures for sci-fi and alien worlds. Prefabs face right by default and work with the shared Lotus Mountain Core runtime.
What's included
- 21 creatures: ArmadilloBear, BanjoFungi, CatBear, GlowFairy, GLS, Knat, LeafBug, Lizard, MoleBug, MudSpider, Olei, Pigmi, PillBug, PoisonSnailFrog, PrairieBat, PrairieWolf, Ramdactyle, Thrasher, Vylneth, WaterTiger, XiKai
- Spine 4.2 SkeletonAnimation prefabs + Mecanim variants
- Anim profiles, demo scenes, and an Animation Browser
- Shared LotusMountain.Core (identical GUIDs across Lotus Mountain packs)
Features
- Animated in Spine; bone-driven and game-friendly
- Dual input: Input Manager (Old), Input System (New), or Both
- Setup window checks for spine-unity 4.2
- Optional enemy AI via FaunaAIController
Requirements
- Unity 6000.3+ with URP 17.3
- spine-unity 4.2 + Spine URP Shaders (not included)
- Spine Editor license to ship a game using Spine Runtimes
Not included
- Spine runtime / Spine Editor .spine source projects
Spine atlases (Spine 4.2, PMA):
- ArmadilloBear: ArmadilloBear.png 1994×1024
- BanjoFungi: BanjoFungi.png 797×529
- CatBear: CatBear.png 1455×505
- GLS: GLS.png 1906×503
- GlowFairy: GlowFairy.png 270×332
- Knat: Knat.png 3298×4373
- LeafBug: LeafBug.png 3414×1966
- Lizard: Lizard.png 6619×2096
- MoleBug: MoleBug.png 2169×4196
- MudSpider: MudSpider.png 770×1047
- Olei: Olei.png 545×528
- Pigmi: Pigmi.png 806×543
- PillBug: PillBug.png 1977×1655
- PoisonSnailFrog: PoisonSnailFrog.png 367×136
- PrairieBat: PrairieBat.png 702×524
- PrairieWolf: PrairieWolf.png 1431×795
- Ramdactyle: Ramdactyle.png 2037×1960, Ramdactyle_2.png 2047×1548, Ramdactyle_3.png 1890×1188
- Thrasher: Thrasher.png 1775×650
- Vylneth: Vylneth.png 2017×664
- WaterTiger: WaterTiger.png 2031×237
- XiKai: XiKai.png 1941×1047