2D Zombie Game Kit – Suburb Pack
A 2D side-scrolling zombie survival game dev kit containing backgrounds, ground tiles, animated characters, FX, and UI. Built with double 1920x1080 resolution sprites, suitable for 4K projects.
by Gray Sun Studio
Price History +
This 2D zombie survival game development kit provides everything needed to rapidly build a side-scrolling game environment for 2D zombie survival games. It includes hand-drawn high-resolution assets such as tiles, backgrounds, animated characters, visual effects (FX), and UI elements. Designed for flexibility and fast production, it allows developers to quickly prototype or build full game scenes with a consistent visual style.
■ Package Contents
- Player Character: 1 (11 animations)
- Enemy Characters: 5 (6 animations each)
- Combat Effects: 16 (animated muzzle flashes, hit effects, etc.)
- Buildings: 8
- Vehicles: 9
- Props: 90+ (including state variations, color variations, and combinable variants)
- Fence Modules: 12 (including state and height variations)
- Backgrounds: 1 (includes static and parallax types)
- Decals: 53 (18 combat-related, 35 environmental decoration)
- Ground Tiles: 156
- UI Elements: 140+ (multiple variations)
Most major assets are provided as prefabs for immediate use.
■ Folder Structure
This development kit is divided into two main sections:
The Suburb folder contains the primary assets of this pack, representing the main environment and core visual content.
The Foundation folder provides shared base assets used across the entire kit.
Each folder is organized into categories such as characters, UI elements, environments, props, prefabs, and related resources. This structure separates shared base assets from Suburb-specific content for easier project integration.
■ Important Information
- Gameplay systems and core game logic are not included
- Audio files and music are not included
- This pack focuses on environment art, character assets, animations, FX, UI, and selected prefabs
- Some showcase scenes are intended for presentation purposes only and do not represent full gameplay systems
- Users are expected to implement their own gameplay systems