3-in-1 UI Waves – Signal, Monitor, Audio Waveforms
Includes animated signal waves, ECG-style scan monitors, and audio-reactive sound meters — fully customizable, lightweight, and demo-ready.
by bitOps Dev
Price History +
Signal Waves • Monitor Scan Waves • Audio Reactive Meters
UI Signal Wave Toolkit is a modular 3-in-1 waveform system built for Unity UGUI.
Create animated signal waves, telemetry scan monitors, and audio-reactive sound meters — all fully customizable and optimized for runtime performance.
Designed for sci-fi HUDs, radar displays, audio indicators, debug tools, and stylized UI effects.
Included Features
Signal Wave System
Render classic mathematical signal waves directly in UGUI.
• Sine, Cosine, Tangent
• Adjustable cycles across width
• Speed and phase offset controls
• Ribbon or dot rendering modes
• Gradient and color customization
• Global or local phase synchronization
• Scaled or unscaled time support
Perfect for:
- Sci-fi HUD animations
- Telemetry UI
- Futuristic menu elements
- Stylized loading bars
Monitor Wave (ECG / Telemetry Scan)
Persistent scan-sweep waveform similar to ECG monitors or radar displays.
• Scan head sweeps across buffer
• Historical samples persist until overwritten
• Heartbeat-style default curve included
• Adjustable sweep speed
• BPM-controlled waveform playback
• Scan head styles (Gap, Blip, Tick)
• Clear-on-wrap option
• Freeze mode
Ideal for:
- Medical UI
- Radar/sonar interfaces
- Sci-fi scanning displays
- Surveillance dashboards
Sound Wave Meter (Audio Reactive)
Static waveform that reacts to real-time audio energy (RMS).
• AudioListener or AudioSource input
• Noise gate and sensitivity controls
• Attack & release smoothing
• Compression curve support
• Dot or ribbon rendering
• Fully stylized waveform template
Perfect for:
- Stealth detection UI
- Sound activity meters
- Music visualizers
- Ambient feedback systems
🧩 Modular Import
Each feature is separated into its own folder structure.
Users can import only the systems they need:
- Signal Wave
- Monitor Wave
- Sound Wave Meter
- Demo scenes (optional)
🎛 Fully Customizable via ScriptableObjects
All systems use ScriptableObject settings for easy tuning:
- Wave geometry
- Rendering styles
- Color gradients
- Scan behavior
- Audio sensitivity
- Performance tuning
The runtime API allows amplitude control and dynamic adjustments.
🚀 Performance
• Lightweight UGUI-based rendering
• No shaders required
• No URP/HDRP dependency
• Optimized mesh generation
• Assembly Definitions included
🎮 Demo Scenes Included
Interactive demo scenes are included for each feature:
- Signal Wave Demo
- Monitor Wave Demo
- Sound Wave Meter Demo
Each demo includes inspector controls to explore settings in real time.