Aerosol


Precomputed atmospheric scattering materials. Based on physical parameters and ray-march techniques to render a realistic at ...


by beantowel


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Precomputed atmospheric scattering materials. Based on physical parameters and ray-march techniques to render a realistic atmosphere.

It can be used to render the skybox, and has the potential to deal with aerial perspective effects.

Original implementation: https://github.com/ebruneton/precomputed_atmospheric_scattering