Alchemy Icons – Potions, Herbs & Reagents
Demo scene: Demo/AlchemyIconGalleryDemo.unity — scrolling grid of all 269 icons ... Package size: RunAll sonrası ölçülecek (kaynak klasör diskte 111 MB) ... Elemental flames and smoke.
by KOFT
Price History +
- 269 icons, 1076 PNG files total
- Variants: Color (512 / 256 px), Grayscale (512 / 256 px)
- Format: PNG, 32-bit RGBA, straight alpha, square, transparent background
- Import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size matched to folder · Compressed HQ
- 16 categories, identical folder tree in every variant: Bones_Claws_and_Hides 35 · Mushrooms_and_Fungi 26 · Powders_Salts_and_Spices 24 · Crystals_Minerals_and_Orbs 24 · Potions_and_Vials 23 · Roots_and_Bark 22 · Herbs_and_Leaves 18 · Jars_and_Specimens 18 · Books_Scrolls_and_Storage 16 · Flowers 14 · Cauldrons_and_Lab_Tools 13 · Insects_and_Critters 11 · Elements_and_Essences 7 · Berries_and_Seeds 6 · Sea_and_Hive 6 · Organs_and_Slimes 6
- Demo scene: Demo/AlchemyIconGalleryDemo.unity — scrolling grid of all 269 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
- Package size: RunAll sonrası ölçülecek (kaynak klasör diskte 111 MB)
- Render pipeline: none required — sprites only, works in Built-in / URP / HDRP
- Unity version: built in Unity 6000.3 (6.3); no version-specific API used
- No 3D meshes, materials, shaders or prefabs in this package
269 icons for every shelf of an alchemist's workshop.
Potions in round, square and slim bottles. Specimen jars with eyes, brains, tentacles and spiders. Herbs, flowers, berries and leaves in every colour. Mushrooms, fungi, truffles and gnarled roots, mandrakes included. Crystals, amber, geodes and orbs. Bowls and sacks of coloured powder, salt and spice. Claws, fangs, bones, wings, feathers, hides and hearts. Beetles, bees, spiders and larvae. Elemental flames and smoke. And the lab itself: cauldrons, mortars, scales, test tubes, drying racks, herb crates and potion carts. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.
Built for crafting systems. Ingredients come in colour families — powders in seven colours, flames in five, crystal clusters, leaves and mushrooms in several hues — so recipe tiers, rarity levels and elemental variants need no new art.
Two states of every icon, same name, same folder.
- Color — the default state
- Grayscale — a ready "locked / unknown recipe / not yet discovered" state
Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy. The demo scene shows all 269 icons in one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.