Blacksmith Icons – Ores, Tools & Weapon Parts


Nails, bolts, nuts, washers, rivets, chains, hooks, shackles, hinges, keyhole plates, padlocks and ... Leather rolls, belts and buckles. Handles and grips. ... Color — the default state


by KOFT


Price History +

447 glossy RPG icons for blacksmithing and crafting: ores, ingots, anvils, forges, hammers, tongs, weapon blanks, armor parts, chains, buckles and emblems. Color + grayscale PNG.
  • 447 icons, 1788 PNG files total
  • Variants: Color (512 / 256 px), Grayscale (512 / 256 px)
  • Format: PNG, 32-bit RGBA, straight alpha, square, transparent background
  • Import settings: Sprite (2D and UI), Single, Alpha Is Transparency ON, mip maps OFF, wrap Clamp, filter Bilinear, Pixels Per Unit 100, Max Size matched to folder, Compressed HQ
  • 13 categories, identical folder tree in every variant: Hardware & Fittings 86, Jewelry & Emblems 58, Smithing Tools 46, Forge & Smelting 39, Weapon Parts 35, Armor Parts 31, Anvils & Swages 29, Ores & Gems 28, Ingots & Bars 28, Leather Belts & Buckles 24, Raw Materials 18, Metal Plates 15, Hammers 10
  • Demo scene: scrolling grid of all 447 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
  • Render pipeline: none required — sprites only, works in Built-in / URP / HDRP
  • Unity version: built and verified in Unity 2022.3 LTS; works in Unity 6 as well
  • No 3D meshes, materials, shaders or prefabs in this package

447 icons for every corner of a blacksmith's forge.

Ores and raw gems in every metal. Ingots, bar stacks and riveted metal plates, from iron and copper to mithril, damascus and glowing runic steel. Brick, clay and stone furnaces, bellows, coal buckets, quench tubs, crucibles of molten metal and ingot molds. Anvils, swage blocks, stakes and hardy tools. Hammers, mallets, tongs, pliers, chisels, punches, rasps, clamps and vises. Axe heads, sword and dagger blanks, spearheads and arrowheads. Helmets, gauntlets, vambraces, pauldrons, gorgets and shields. Nails, bolts, nuts, washers, rivets, chains, hooks, shackles, hinges, keyhole plates, padlocks and gears. Leather rolls, belts and buckles. Handles and grips. Crowns, rings, coins, emblems and gold ornaments. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.

Built for crafting systems.
Materials come in tiers — iron, copper, silver, gold, mithril, dark steel, arcane and runic ingots and plates; ores and shards in several colours — so recipe tiers and upgrade paths need no new art. Raw material, tool, part and finished piece all exist, so a full "ore → ingot → blade → weapon" chain can be shown.

Two states of every icon, same name, same folder.

  • Color — the default state
  • Grayscale — a ready "locked / missing material / not yet learned" state

Switching a whole UI between states is a folder-name change in your path string.

Scroll through everything before you buy. The demo scene shows all 447 icons in one grid with buttons that switch the grid between Color and Grayscale.

No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.