City Skylines Dusk to Night – 8K True HDR Skyboxes (URP, HDRP)
Harbour Blue Hour Violet Harbour Sunrays Sunset River Canyon Night ✦ TRUE HDR, NOT A STRETCHED PNG ... ✦ WHAT YOU SEE IS WHAT YOU GET ... Esc releases the cursor ... H spheres
by Matei Ioan Alexandru
Price History +
- Panoramas - 10 seamless equirectangular images, 8192 × 4096 (2:1), 360° × 180°
- HDR - 10 × .hdr (Radiance RGBE, linear, true HDR, max value 9-24), imported as Cubemap, Latitude-Longitude, BC6H, 2048 px faces, mipmaps
- EXR - 10 × .exr (16-bit half float, linear, same light range), imported as 2D textures, Max Size 2048 (source file stays 8K)
- PNG - 10 × .png (8-bit sRGB, 8192 × 4096), imported as 2D textures, Max Size 2048 (source file stays 8K)
- Materials - 10 skybox materials (Skybox/Cubemap)
- Demo - 1 scene (Built-in RP and URP), 3 C# scripts, 1 shader, 3 materials
- HDRP support package - 10 Volume Profiles (Visual Environment, HDRI Sky, Exposure, Tonemapping, Bloom, Fog), 1 HDRP demo scene, 1 script, 3 HDRP/Lit materials
- Documentation - README.txt, CitySkylinesDuskToNight_Guide.pdf
- Unity 2022.3 and above - Built-in, URP, HDRP · Linear color space recommended
- No dependencies - download size about 1.2 GB
▶ 4K video showcase: https://youtu.be/90Mz6CkhlR4
Golden sunsets, blue hour, fog and neon nights - 10 city skylines that light your scene.
10 seamless 8K panoramas of modern waterfront cities from dusk to night: sunset silhouettes, sun rays over a harbour, a violet blue hour, a teal fog, a neon river, a rooftop under storm clouds and a river canyon between towers. Stored as true HDR, so lamps, signs and lit windows keep their brightness in reflections and lighting instead of looking flat.
Unity: drag a material into the Lighting window and you are done - in the Built-in Render Pipeline, URP and HDRP.
✦ WHAT'S INSIDE
- 10 HDR cubemaps - 8192 × 4096 .hdr, imported as cubemaps with 2048 px faces (the full 8K detail), BC6H HDR compression
- 10 EXR + 10 PNG - the same panoramas as 16-bit half float EXR and 8K PNG, for your own tools and for mobile / WebGL
- 10 skybox materials - Skybox/Cubemap, ready to use, rotation and exposure on the material
- Demo scene - switch skies with 1-0 or the arrow keys, look around with the mouse, mirror / glossy / matte spheres
- HDRP support package - 10 Volume Profiles (HDRI Sky) + an HDRP demo scene
- Documentation - README and an illustrated PDF guide
Lakefront Gold Night · Lake Sunset Calm · Riverside Supertall Night · Foggy Harbour Teal · Neon River Skyline · Harbour Sunset Silhouette · Rooftop Overcast Dusk · Harbour Blue Hour Violet · Harbour Sunrays Sunset · River Canyon Night
✦ TRUE HDR, NOT A STRETCHED PNG
- Light sources - lamps, signs and lit windows store values up to 24 (a normal image stops at 1.0)
- Everything else - exactly the values of the preview, so at exposure 1 the sky looks like the screenshots
- Lower the exposure - the sky goes dark and the lights stay bright, like a real photo of the scene
- Real reflections - bright highlights on glass, cars, water and metal
✦ WHAT YOU SEE IS WHAT YOU GET
- Every screenshot is an in-engine capture - from the included demo scene, at 1920 × 1080 and a 70° field of view
- 100% crop - of the 8K file in the gallery - judge the detail yourself before you buy
- Seamless - left / right edge checked on every panorama, clean sky straight up and clean ground straight down
✦ DEMO CONTROLS
- Mouse / W A S D - look around · Scroll zoom · Esc releases the cursor
- 1-0 / Left / Right - change the sky · H spheres · Tab text
- Both input systems - works with the old Input Manager and with the Input System package
✦ RENDER PIPELINES
- Built-in and URP - skybox materials + demo scene (the demo spheres use a small shader that works in both)
- HDRP - import HDRP/CitySkylinesDuskToNight_HDRP.unitypackage: Volume Profiles with HDRI Sky, fixed exposure that matches the previews, light bloom
✦ USE CASES
- Games - racing and driving, open-world cities, rooftop and balcony scenes, menus
- Visualization - architecture, interiors with a city view, product shots with real reflections
- Film and VR - cinematics, virtual production backgrounds, 360° VR
Good to know: the extra light range is rebuilt from the image (the light sources), not captured with bracketed exposures - great for highlights and reflections, not a measured light probe of a real place. Looking straight down, some panoramas are softer than at the horizon. Like any 8K panorama, a very narrow zoom on a 4K screen shows more pixels than the image has - 60-90° field of view looks best.