Fantasy Loot Icons – 462 RPG Items, Gems & Potions
462 inventory icons in one consistent, glossy style. ... Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.
by KOFT
Price History +
462 icons, 2310 PNG files total
Variants: Color (512 / 256 / 128 px), Grayscale (512 / 256 px)
Format: PNG, 32-bit RGBA, straight alpha, square, transparent background. Raster (not vector), not animated
Import settings: Sprite (2D and UI), Single, Alpha Is Transparency ON, mip maps OFF, wrap Clamp, filter Bilinear, Pixels Per Unit 100, Max Size matched to folder, Compressed HQ
15 categories, identical folder tree in every variant: Gems_and_Crystals 54, Keys_and_Quest_Items 54, Monster_Parts 47, Chests_and_Containers 40, Potions_and_Essences 37, Ores_and_Stone 36, Jewelry_and_Charms 32, Herbs_and_Plants 32, Runes 31, Ingots_and_Metal_Parts 27, Fossils_and_Amber 23, Trophies_and_Badges 16, Crafting_Materials 13, Mining 12, Coins_and_Tokens 8
Demo scene: Demo/LootIconGalleryDemo.unity - scrolling grid of all 462 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
Render pipeline: none required - sprites only, works in Built-in / URP / HDRP
Built and verified in Unity 6000.3 (6.3); no version-specific API used
No 3D meshes, materials, shaders or prefabs in this package
462 inventory icons in one consistent, glossy style.
Treasure chests and coin sacks, crystals and cut gems, potions and elixirs, rune stones, keys, scrolls and maps, amulets and rings, monster parts, fossils, ores, ingots, herbs and crafting materials - the items an RPG, survival or crafting game actually puts in its loot tables. Every icon shares the same soft lighting, bold colours and rounded shapes, so any two of them sit together in a grid.
Built for loot tables and rarity tiers. Many items come in several colour variants (red / blue / green / purple potions, five gem colours, runes in every element), so you can build rarity tiers and elemental sets without new art.
Two states of every icon, same name, same folder: Color (the default state) and Grayscale (a ready "locked / unavailable / not yet crafted" state). Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy. The demo scene shows all 462 icons in one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.