Farming & Harvest Icons – 276 Crop Items


Hand tools — hoes, sickles, shears, ... Livestock, beekeeping ... Jars and preserves, jams, pickles and honey pots. Meat and fish for the larder. Bottles, oils and drinks.


by KOFT


Price History +

276 farming and harvest icons: vegetables, grains, fruit, dairy, jars, tools, livestock gear and preserves. Color + grayscale PNG, 512 px, demo gallery scene

276 icons**, 552 PNG files total (276 × 2)

Variants:** Color 512 px, Grayscale 512 px

Format:** PNG, 32-bit RGBA, straight alpha, square, transparent background

Import settings:** Sprite (2D and UI) · Single · Alpha Is Transparency ON ·

  mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 ·

  Max Size 512 · Compressed HQ

16 categories**, identical folder tree in both variants:

  Vegetables_and_Greens 31 · Grains_Hay_and_Field_Crops 29 · Jars_and_Preserves 24 ·

  Hand_Tools 22 · Fruits_and_Berries 21 · Livestock_Beekeeping_and_Wool 20 ·

  Farmyard_Gear_and_Water 19 · Dairy_and_Cheese 18 · Baskets_Crates_and_Barrels 16 ·

  Bottles_Oils_and_Drinks 15 · Nuts_Seeds_and_Dried_Foods 14 · Harvest_and_Milling 13 ·

  Breads_and_Sweets 12 · Squash_Gourds_and_Melons 9 · Spices_and_Seasonings 8 ·

  Meat_and_Fish 5

Demo scene:** `Demo/FarmingIconsGalleryDemo.unity` — scrolling grid of all 276 icons

  with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)

Package size:** 94,0 MB `.unitypackage` (source folder on disk 83,3 MB)

Render pipeline:** none required — sprites only, works in Built-in / URP / HDRP

Unity version:** no version-specific API used; sprites and one uGUI demo script only

No 3D meshes, materials, shaders or prefabs in this package**


**276 icons for every crate, shelf and toolshed on a farm.**


Vegetables and greens straight from the row: roots, leaves, bulbs, peppers and pods.

Grain, hay, wheat sheaves and field crops. Pumpkins, gourds and melons. Orchard fruit

and berries. Nuts, seeds and dried foods. Baskets, crates and barrels to put it all in.

Milk, butter, cream and a full cheese counter. Hand tools — hoes, sickles, shears,

pitchforks, spades. Harvest and milling gear: mills, mortars, grinders, sacks of flour.

Farmyard gear and water: buckets, troughs, pumps, watering cans. Livestock, beekeeping

and wool: hives, honeycomb, eggs, fleece, shears. Jars and preserves, jams, pickles and

honey pots. Meat and fish for the larder. Bottles, oils and drinks. Breads and sweets

fresh from the oven. Spices and seasonings in bowls and sacks. Every icon shares the

same soft lighting, bold colours and rounded shapes, so any two of them sit together

in a grid.


**Built for farming, crafting and cooking systems.**

The set is organised in ingredient families — field crops, orchard fruit, dairy,

preserves, milled goods — so crop tiers, recipe chains, seasonal harvests and shop

stock need no extra art.


**Two states of every icon, same name, same folder.**

- **Color** — the default state

- **Grayscale** — a ready "locked / unharvested / not yet discovered" state


Switching a whole UI between states is a folder-name change in your path string.


**Scroll through everything before you buy.** The demo scene shows all 276 icons in

one grid with buttons that switch the grid between Color and Grayscale.


**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRP

all work, and so do uGUI and UI Toolkit. Nothing to configure.