Food & Drink Icons – 232 Game Items
Unity version: built and exported in 2022.3.62f1; no version-specific API used ... 232 icons to fill a game pantry, fridge and menu. ... Honey, ketchup, mustard, mayo, soy sauce and oils.
by KOFT
Price History +
- 232 icons, 464 PNG files total
- Variants: Color 512 px, Grayscale 512 px
- Format: PNG, 32-bit RGBA, straight alpha, square, transparent background
- Import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ
- 13 categories, identical folder tree in both variants: Vegetables_Herbs 29 · Grains_Legumes_Nuts 29 · Fruits 27 · Drinks 22 · Meat_Seafood 21 · Desserts 19 · Bakery_Breakfast 15 · Meals_Soups 15 · Asian_Food 14 · Snacks_Candy 13 · Dairy_Eggs 12 · Pantry_Condiments 9 · Fast_Food 7
- Demo scene: Demo/FoodDrinkIconsGalleryDemo.unity — scrolling grid of all 232 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
- Package size: 69,5 MB (.unitypackage); kaynak klasör diskte 60,4 MB
- Render pipeline: none required — sprites only, works in Built-in / URP / HDRP
- Unity version: built and exported in 2022.3.62f1; no version-specific API used
- No 3D meshes, materials, shaders or prefabs in this package
232 icons to fill a game pantry, fridge and menu.
Kiwi, mango, papaya, dragon fruit, lychee, rambutan, mangosteen and berries. Bok choy, radicchio, artichoke, fennel, lotus root, bamboo shoots, peppers and fresh herbs. Beans, lentils, chickpeas, quinoa, seeds and eight kinds of nuts. Bread, buns, brioche, naan, tortillas, pain au chocolat and breakfast bowls. Eggs, cheeses, milk and yogurt. Raw cuts, sausages, salmon, tuna, shrimp, squid, crab and scallops. Burgers, hot dogs, nuggets, fries, quesadillas and nachos. Sushi, ramen, udon, soba, pho, dumplings and curry. Soups, stews, paella, pilaf and stuffed peppers. Cakes, éclairs, tiramisu, ice cream, popsicles, candy, chips and popcorn. Coffee, tea, bubble tea, juices, smoothies, shakes, beer and wine. Honey, ketchup, mustard, mayo, soy sauce and oils. Every icon shares the same soft lighting, bold colours and rounded shapes.
Built for inventories, recipes and shops. Raw ingredients and finished dishes are drawn in one style, so a crafting UI can show the tomato, the soup and the bowl of rice side by side without mixing art sources. Thirteen named categories map straight onto inventory filters and shop tabs.
Two states of every icon, same name, same folder.
- Color — the default state
- Grayscale — a ready "locked / spoiled / out of stock" state
Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy. The demo scene shows all 232 icons in one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.