Forest & Druid Loot Icons – 272 RPG Items
Single ... - **Demo scene:** `Demo/ForestLootIconGalleryDemo.unity` — scrolling grid of all ... Cones, ... shares the same soft lighting, bold colours and rounded shapes, so any two of them ...
by KOFT
Price History +
**272 icons**, 1088 PNG files total
- **Variants:** Color (512 / 256 px), Grayscale (512 / 256 px) — no 128 px
- **Format:** PNG, 32-bit RGBA, straight alpha, square, transparent background
- **Import settings:** Sprite (2D and UI) · Single · Alpha Is Transparency ON ·
mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 ·
Max Size matched to folder · Compressed HQ
- **16 categories**, identical folder tree in every variant:
Creatures_Nests_and_Traces 34 · Mushrooms_and_Caps 30 · Cones_Nuts_and_Seeds 28 ·
Leaves_and_Foliage 27 · Staffs_Wands_and_Ritual 19 · Carvings_and_Adornments 18 ·
Flowers_and_Blossoms 17 · Bracket_and_Crust_Fungi 16 · Tools_and_Homestead 14 ·
Roots_Moss_and_Ground 14 · Baskets_and_Woven_Gear 13 · Berries_and_Fruits 12 ·
Musical_Instruments 9 · Weapons_and_Armor 9 · Vessels_and_Tableware 7 ·
Bark_and_Woodcraft 5
- **Demo scene:** `Demo/ForestLootIconGalleryDemo.unity` — scrolling grid of all 272
icons with runtime Color/Grayscale switching
Mushrooms and caps in every shape, bracket and crust fungi growing off bark. Cones,
nuts, acorns and seeds. Berries, wild fruits, leaves, ferns and blossoms in a full
range of greens, reds and golds. Roots, moss, soil clumps and ground cover. Creatures,
nests, eggs, feathers, antlers, tracks and other traces of the forest. Then the
handmade side of the woods: druid staffs, wands and ritual focuses, bone and wood
carvings, charms and adornments, woven baskets, bark craft, carved bowls and tableware,
homestead tools, flutes and drums, and simple grove weapons and armor. Every icon
shares the same soft lighting, bold colours and rounded shapes, so any two of them sit
together in a grid.
**Built for gathering and crafting systems.**
Foraged goods come in families — mushrooms, fungi, cones and seeds, leaves, berries,
roots — so resource tiers, seasons and rarity levels need no new art.
**Two states of every icon, same name, same folder.**
- **Color** — the default state
- **Grayscale** — a ready "locked / unknown recipe / not yet foraged" state
Switching a whole UI between states is a folder-name change in your path string.
**Scroll through everything before you buy.** The demo scene shows all 272 icons in
one grid with buttons that switch the grid between Color and Grayscale.
**No pipeline lock-in.** Plain sprites with an alpha channel. Built-in, URP and HDRP
all work, and so do uGUI and UI Toolkit. Nothing to configure.