Idle Economy UI Kit – Orbital Foundry


2D asset details ... Vector or pixel based: Pixel based (raster PNG). A complete mobile interface for idle, incremental and tycoon games: frosted glass ... What you get ... Code included


by Nexa Visuals


Price History +

Ship your idle or tycoon game's UI today: 6 screens, 4 popups, 29 prefabs and a working idle economy, in portrait and landscape, with three colour themes you switch at runtime.
  • Unity: 6000.3 or newer. uGUI + TextMesh Pro + Input System package (all included in a new Unity 6 project).
  • Render pipelines: Built-in and URP (clean import tested in new 6000.3.20f1 projects of both). HDRP is not supported.
  • Contents: 28 scenes (screens, demo, gallery), 29 prefabs, 294 sprites, 3 themes, full C# source, documentation.
  • Tested: 0 errors and 0 warnings on import into an empty 6000.3.20f1 project; imports into 6000.6.7f1 with no warning from the kit (Unity's own TextMesh Pro essentials give one font warning there).
  • Automated tests: 176 tests in our build pipeline (not included in the package), with Play mode runs and Domain Reload disabled.
  • Platforms: any platform uGUI supports; checked in the Editor and as a WebGL build (no device tests yet).
  • Font: one font, Nunito ExtraBold (Basic Latin and Cyrillic). No audio.
  • Third-party: Nunito ExtraBold (SIL OFL 1.1), see Third-Party Notices.txt.
  • Support: nexavisuals.stock@gmail.com, answer within 2 working days.

2D asset details

  • Source files: 294 PNG sprites, sizes from 48x36 to 1080x1920 px (1x art, 9-slice borders set on 208 of them).
  • Animated: No (UI motion is done by scripts: fades, slides, floating numbers).
  • Vector or pixel based: Pixel based (raster PNG).

A complete mobile interface for idle, incremental and tycoon games: frosted glass over a bright sky, large buttons and numbers that stay readable at phone size, and an idle economy (costs, buy MAX, offline earnings, prestige) already wired.

What you get

  • 6 screens: Station (home), Upgrades, Supply (boosts and offers), Goals and Milestones, Launch (prestige), Settings.
  • 4 popups: offline reward, new generator, confirm, bottom sheet; plus an overlay layer with toasts, tooltip and floating numbers.
  • Portrait and landscape: every screen in 1080x1920 and 1920x1080, fitting 9:16 to 9:21 phones, 3:4 tablets and 16:9 to 21:9 screens.
  • 29 prefabs: buttons, cost button, tabs, toggle, slider, scroll list, glass panels, chips, generator row, upgrade and supply cards, goal row, progress bar and ring, toast, tooltip, bottom sheet.
  • 3 colour themes (Orbital, Aurora, Sunset) swapped at runtime by one component, plus grey sprites of the coloured controls for your own tints.
  • 294 sprites with 9-slice borders, one atlas per theme, Nunito ExtraBold as a TextMesh Pro font asset (Basic Latin and Cyrillic).

Code included

  • Idle economy runtime: geometric costs, buy x1 / x10 / x100 / MAX, milestones, boosts, time warp, offline earnings with a cap, prestige shards, goals.
  • Number formats: 1.2K ... 3.4aa, scientific and engineering notation, durations.
  • Clean architecture: views take plain values in and raise UnityEvents out; screen router, tab dock, popups, toast queue and pooled floating numbers.
  • Production habits: safe area support, works with Domain Reload disabled, no static state, its own assembly and namespace.

Playable demo "Orbital Foundry"

Six generators, upgrades, goals, supply offers, offline reward, prestige and a save, in portrait and landscape. Delete the Demo folder and every screen, prefab and script of the kit stays.