Industrial Assets


A crane in 5 colours to drive: the trolley travels, the cable lowers and lifts, and ... Enemies: ... 57 collectables: 48 items (fuses, chips, batteries, bolts, gears .) and a spinning gear and ...


by Atomic Realm


Price History +

Pixel-art industrial objects at 16x16 and 32x32: doors, switches, a drivable crane, a drone that patrols and shoots, crates, tanks, vehicles, props and collectables, with scripts and demo scenes.
  • Pixel art for 32x32 and 16x16 tile levels (32 and 16 pixels per unit), point filtering, no compression.
  • 549 prefabs (284 at 32x32, 265 at 16x16): interactive objects, enemies, collectables, vehicles, cranes, props, buildings and space objects. The tanks, buildings and space objects are 32x32 only.
  • 167 sprite sheets (93 at 32x32, 74 at 16x16) and 38 PSD files.
  • Animated: yes. 60 animated prefabs at 32x32 and 53 at 16x16, with Animator Controllers; doors, switches, crates, crushers, drones, tanks and crane grabbers have states driven by Animator parameters.
  • Scripts (C# source): Door and Switch (the player toggles a switch with a key, a door can follow a switch), Crane and CraneOperator (drive the crane from a switch with the keyboard or a gamepad), Drone, DronePatrol and DroneShot (an enemy with modes, jump, aimed shots and explosion, and a patrol AI); UnityEvents on their changes.
  • Physics: the drone (Rigidbody 2D and collider) and the crane (it hangs dynamic bodies from a joint and carries kinematic ones, such as the player) use Unity's 2D physics.
  • 2 demo scenes (32x32 and 16x16; the 16x16 one without the objects that are 32x32 only).
  • Requires Unity 6.0 or later, the Universal Render Pipeline with the 2D Renderer, and 2D Tilemap Extras (part of Unity's 2D feature set). The demos use URP's built-in Pixel Perfect Camera.
  • Includes World Builder, a small toolkit the demos use: a platformer controller (the crane can pick it up), camera follow, parallax layers and a basic tile palette.
  • Documentation: PDF in the package.

Fill your industrial levels with things to open, switch, collect, dodge and drive past.


Interactive objects, ready to use:

  • Doors in 6 colours that open and close, and block the way while closed.
  • Lever switches and control panels in 8 colours each: the player switches them with a key, and a door can follow a switch.
  • A crane in 5 colours to drive: the trolley travels, the cable lowers and lifts, and the claws open (all of them, one pair or wide), spin, and grab crates, enemies or the player. Drive it from a control panel with the arrow keys or a gamepad, or from your own scripts.
  • Crates in 8 colours that open, close and get crushed, and an animated crusher.

Enemies:

  • A drone in 3 colours with a script: it walks, rolls, looks out, jumps, aims and shoots, and explodes. Steer it from your own AI through a simple API, or use the patrol script: it patrols, turns at walls and ledges, and shoots at the player in sight.
  • 3 animated tanks (32x32), two of them drive and shoot.

Also included:

  • 57 collectables: 48 items (fuses, chips, batteries, bolts, gears ...) and a spinning gear and wrench in several colours.
  • Vehicles: small animated tracked vehicles and cargo wagons, and big tracked vehicles and trackcycles.
  • 8 big cranes, and the drivable crane's parts on their own.
  • 21 props (containers, carts, wagons, pipes, tanks, machines, scrap piles ...) in 5 colours, each with a background version for depth.
  • Victorian buildings, satellites and animated asteroids (32x32).
  • Two demo scenes (32x32 and 16x16) with every object playing its animations, and a small level to play: a robot to walk around with, a door and its control panel, a patrolling drone and a crane to drive.
  • The original Photoshop files (PSD).

Credit to Atomic Realm is appreciated but not required.