Neon Horde: Circuit Carnival (Animated 2D Characters + UI Kit)


Cute-but-dangerous robots fight glitch monsters on a glowing circuit floor. 20 animated characters, ready to drop in ... Animator setup ... Icons and tiles ... 35-piece gameplay UI kit


by npcslayer0928


Price History +

20 animated neon robot and monster characters with prefabs and Animator Controllers, plus icons, tiles and a 35-piece nine-slice UI kit for top-down survivor and roguelite games.
  • 20 characters: 3 heroes, 3 enemies, 5 bosses, 9 companions
  • 5 animations each (idle, walk, attack, hurt, death), 18 frames per character
  • 100 Animation Clips, 20 Animator Controllers, 20 prefabs (SpriteRenderer + Animator)
  • Animator parameters: Moving (bool); Attack, Hurt, Die (triggers)
  • Frame rates: idle 6, walk 10, attack 12, hurt 10, death 8 fps; idle and walk loop
  • Sprites: PNG with transparency, 128 x 128 px frames, Pixels Per Unit 128, centred pivot, sliced and named
  • 21 icons, plus floor and wall tiles with Tile assets for the Tile Palette
  • UI kit: 35 sprites; stretchable pieces have nine-slice borders set
  • 158 PNG textures, largest 640 px; no text or fonts in the art
  • 2 demo scenes: Demo_Characters and Demo_UIKit
  • Render pipelines: Built-in and URP (2D and Universal renderer); HDRP not supported
  • Material: Unity's built-in Sprites-Default, no conversion needed
  • Scripts: one demo-only MonoBehaviour (NeonHorde.Demo.NeonHordeAnimationPreview); no gameplay code
  • Dependencies: Unity UI (uGUI), used only by the UI demo scene
  • Tested in Unity 6000.6.5f1
  • Documentation: PDF and README in the Documentation folder

A bright, readable 2D pack for arena survivor, horde, roguelite and top-down action games. Cute-but-dangerous robots fight glitch monsters on a glowing circuit floor.

20 animated characters, ready to drop in
Each has idle, walk, attack, hurt and death animations (18 frames), an Animator Controller and a prefab.
3 heroes, 3 enemies, 5 bosses (including the Glitch King) and 9 companions.

Animator setup
Moving (bool) switches idle and walk. Attack and Hurt (triggers) play once and return to idle. Die (trigger) plays death and holds the last frame.

Icons and tiles
12 item and upgrade icons, 3 hero skills, 3 companion roles, an effect icon, XP gem and coin pickups, plus floor and wall tiles with Tile assets for the Tile Palette.

35-piece gameplay UI kit
Panels, buttons, health, XP, shield and boss bars, hearts, counters, level-up cards, wave and boss banners, skill slots with cooldown states, minimap and portrait frames and more. Stretchable pieces have nine-slice borders set, so they work as Sliced UI Images.

Limitations
Characters face the camera (front view), which suits top-down and side-on games; there are no separate side or back views. The included script is only for the demo scene. Fonts shown in the screenshots are not included.