Pixel Farm Workshop – Animated Production Stations v.1


Point filtering, uncompressed, mipmaps disabled ... One fixed three-quarter view. ... Output products are baked into the Ready frames, not supplied as separate item icons.


by Knock


Price History +

20 pixel art farm production stations with Working and Collect animations, Idle and Ready poses, Unity prefabs, icons and a demo scene. Art and animation assets for your crafting game.

20 unique stations / 20 prefabs / 20 Animator Controllers

80 state clips: 40 motion clips + 40 single-frame pose clips

360 PNG timeline frames, 128 x 128 pixels

20 station icons, 32 x 32 pixels

Idle: 1 held frame

Working: 8 frames at 8 FPS, loop; two drawn working phases held and repeated

Ready: 1 held output pose

Collect: 8 frames at 12 FPS, one-shot, automatically returns to Idle

One fixed three-quarter view; no alternate camera angles

Frames: 128 PPU, pivot (0.5, 0.125). Icons: 32 PPU, centered

Point filtering, uncompressed, mipmaps disabled

Demo scene, English offline RTF guide, JSON catalog, optional visual-state adapter and editor rebuild/export tools

No external Asset Store package dependencies. No production timer or inventory logic.


Turn harvested materials into a lively workshop. This pack provides 20 distinct production stations across crop processing, dairy and wool, food preparation and resource crafting.


Grain Mill, Juice Press, Oil Press, Grain Thresher, Tea Roasting Pan, Butter Churn, Cheese Press, Yogurt Fermenter, Spinning Wheel, Bread Oven, Jam Kettle, Food Drying Rack, Fish Smoker, Pickling Crock, Sawmill, Charcoal Kiln, Smelting Furnace, Forge and Anvil, Pottery Kiln, Loom.


Every station includes Idle, Working, Ready and Collect states. Working loops; Ready displays a finished product; Collect provides visual feedback and returns to Idle. Connect the supplied art to your own production and inventory logic.


One fixed three-quarter view. No characters, scenery, terrain, audio, crafting economy or production system. Promotional backgrounds are not part of the Unity asset folder. Output products are baked into the Ready frames, not supplied as separate item icons.