Pixel Gathering – Animated Resource Nodes
Hit returns to Idle. ... Player characters, tools, inventory logic, collectible loot, terrain and audio are not included. Promotional backgrounds are not included in the Unity package.
by Knock
Price History +
30 distinct resource nodes: 10 trees, 10 minerals/rocks, 10 wild plants
30 prefabs and 30 Animator Controllers
130 Animation Clips: 90 motion clips + 40 static pose clips
900 frames, 128 x 128 px transparent PNG
30 inventory icons, 32 x 32 px
Frames: 64 PPU, pivot (0.5, 0.25); icons: 32 PPU, centered
Point filtering, uncompressed, mipmaps disabled
Trees: Idle, Hit, FallLeft, FallRight, Depleted
Minerals: Idle, Hit, Break, Depleted
Plants: Idle, Hit, Harvest, Depleted
Hit returns to Idle. Depletion actions hold their last frame. Particles are baked into frames; no root motion or spawned loot.
Demo scene, English offline RTF guide, JSON catalog, optional state-control example and editor rebuild/export tools.
No external Asset Store package dependencies.
Bring gathering scenes to life with distinct trees, mineral outcrops and wild plants. Each node includes an intact and depleted form, an impact reaction and a category-specific finishing animation. Trees fall left or right; minerals break into fragments; plants reveal their harvested form.
Use the supplied prefabs and Animator Controllers, or use the transparent PNG frames in your own workflow. An optional Unity example demonstrates hit counting, depletion callbacks and resetting a node.
This is an art and animation pack, not a complete survival or farming system. Player characters, tools, inventory logic, collectible loot, terrain and audio are not included. Promotional backgrounds are not included in the Unity package.