RPG Skill & Spell Icons – 215 Abilities
Package size: 73,7 MB (.unitypackage); kaynak klasör diskte 64,6 MB ... Attack up, defense up and down, health up, mana up, speed up, rage, strength, rally and ... Color — ready to cast
by KOFT
Price History +
- 215 icons, 430 PNG files total
- Variants: Color 512 px, Grayscale 512 px
- Format: PNG, 32-bit RGBA, straight alpha, square, transparent background
- Import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON · mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 · Max Size 512 · Compressed HQ
- 17 categories, identical folder tree in both variants: Shadow_Arcane 25 · Buffs_Debuffs 24 · Nature_Poison 15 · Status_Effects 15 · Utility_Crafting 15 · Melee 14 · Ice_Water 13 · Ranged 12 · Defense 11 · Movement 11 · Summons 11 · Holy_Light 10 · Healing 8 · Lightning_Wind 8 · Earth 8 · Loot_Items 8 · Fire 7
- Demo scene: Demo/SkillIconsGalleryDemo.unity — scrolling grid of all 215 icons with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
- Package size: 73,7 MB (.unitypackage); kaynak klasör diskte 64,6 MB
- Render pipeline: none required — sprites only, works in Built-in / URP / HDRP
- Unity version: built and exported in 2022.3.62f1; no version-specific API used
- No 3D meshes, materials, shaders or prefabs in this package
215 ability icons to fill an action bar, a skill tree and a buff row.
Sword slashes, whirlwind blades, axe cleaves, claw strikes, shield bashes and parries. Longbows, crossbows, arrow volleys, lightning arrows, spears, shuriken and boomerangs. Fireballs, meteors, fire dragons and phoenixes. Ice shards, frost lances, blizzards of snowflakes, tidal waves and water orbs. Lightning bolts, thunderstorms, chain lightning and tornadoes. Earth spikes, stone skin, gravity pull and lava ground. Entangling vines, thorns, acid slime and toxic clouds. Holy wings, guardian angels, sunbursts, meditation auras and healing hands. Void vortexes, shadow hands, cursed skulls, evil eyes, arcane orbs, portals and magic circles.
Buffs, debuffs and status effects that read at a glance. Attack up, defense up and down, health up, mana up, speed up, rage, strength, rally and team buffs are drawn with the same green-up / red-down arrow language, so players learn them once. Sleep, silence, blind, fear, charm, stun, bleed, slow, bind and confusion get their own clear symbols for the status row.
Summons, movement and utility too. Spirit wolf, raven, golem, treant, elementals, skeleton warrior, mech knight and demon bat. Dashes, blinks, grappling hook, winged boots and shadow clones. Traps, bombs, crafting, mining, fishing, cooking and smithing skills, plus chests, coins and crowns for reward screens.
Two states of every icon, same name, same folder.
- Color — ready to cast
- Grayscale — a ready "on cooldown / locked / not learned" state
Switching a whole skill bar between states is a folder-name change in your path string.
Scroll through everything before you buy. The demo scene shows all 215 icons in one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP all work, and so do uGUI and UI Toolkit. Nothing to configure.