Sci-Fi Resource Icons – 286 Space Items
sensor units. ... EVA suits, helmets, ... resources. Service drones, robot arms and bot cores. Multi-tools, welders, scanners and handheld devices. Ammunition and ordnance.
by KOFT
Price History +
286 icons, 572 PNG files total
- Variants: Color 512 px, Grayscale 512 px (only size in this package)
- Format:** PNG, 32-bit RGBA, straight alpha, square, transparent background
- Import settings: Sprite (2D and UI) · Single · Alpha Is Transparency ON ·
mip maps OFF · wrap Clamp · filter Bilinear · Pixels Per Unit 100 ·
Max Size 512 · Compressed HQ
- 17 categories, identical folder tree in both variants:
Medical_and_Health 30 · Cargo_and_Containers 30 · Materials_and_Resources 29 ·
Science_and_Biolab 24 · Tanks_and_Fluids 20 · Electronics_and_Sensors 20 ·
Mechanical_and_Propulsion 19 · Power_and_Energy 18 · Food_and_Rations 17 ·
Hydroponics_and_Plants 17 · Tools_and_Devices 15 · Suits_and_Life_Support 14 ·
Safety_and_Signals 10 · Robotics_and_Drones 10 · Hull_and_Structure 6 ·
Trade_Goods_and_Currency 4 · Ammo_and_Ordnance 3
- Demo scene: `Demo/ScifiIconsGalleryDemo.unity` — scrolling grid of all 286 icons
with runtime Color/Grayscale switching (uGUI, one small MonoBehaviour)
- Package size:101,1 MB `.unitypackage` (kaynak klasör diskte 90,1 MB)
- Render pipeline: none required — sprites only, works in Built-in / URP / HDRP
- Unity version: no version-specific API used (sprites and one uGUI script only)
- No 3D meshes, materials, shaders or prefabs in this package
286 icons for every locker, crate and console of a space station
Power cores, cells, batteries and reactor parts. Pressurised tanks, canisters, fuel
drums and fluid containers. Hull plates and structural parts. Engines, thrusters,
gears and mechanical assemblies. Circuit boards, chips, antennas, scanners and
sensor units. Warning beacons, alarms, flares and safety gear. EVA suits, helmets,
oxygen packs and life-support modules. Ingots, ores, alloys, polymers and raw
resources. Service drones, robot arms and bot cores. Multi-tools, welders, scanners
and handheld devices. Ammunition and ordnance. Ration packs, protein bricks, drink
pouches and freeze-dried meals. Medkits, stims, syringes, pill bottles and diagnostic
units. Lab flasks, sample vials, petri dishes and biolab equipment. Hydroponic pods,
seed packs and station-grown plants. Cargo crates, sealed containers, pallets and
lockers. Credit chips, bars and trade goods. Every icon shares the same lighting,
material feel and rounded silhouette, so any two of them sit together in a grid.
**Built for survival, crafting and station-management systems.**
Resources come in families — tanks, ingots, crates, cells and rations in several
variants — so tiers, rarity levels and refined/raw states need no new art.
Two states of every icon, same name, same folder.**
Color — the default state
Grayscale — a ready "locked / unresearched / out of power / unavailable" state
Switching a whole UI between states is a folder-name change in your path string.
Scroll through everything before you buy.** The demo scene shows all 286 icons in
one grid with buttons that switch the grid between Color and Grayscale.
No pipeline lock-in. Plain sprites with an alpha channel. Built-in, URP and HDRP
all work, and so do uGUI and UI Toolkit. Nothing to configure.