Standard Reflective Water for URP
Water from Unity Standard Assets reimplemented for URP. With planar reflections, without refractions.
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by DigitalMind
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Water from Unity Standard Assets reimplemented for URP. With planar reflections, without refractions.
Package contains two variants of ShaderGraph water shaders: custom texture gradient and procedural gradient.
See WebGL demoNote: reflections might not work in editor, only in play mode.
This water implementation is good for large open world scenes where static reflection probes are bad. See screenshots and demo.
Note: will not work with VR out of the box.