Ultimate Racing & Open World UI Framework
Advanced Garage & Customization: Ready-to-use UI sub-menus for vehicle tuning, painting ... Dual In-Game HUDs: ... Technical Specs & Details Built purely with standard Unity Canvas (uGUI).
by VANDORIX STUDIOS
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- Minimum Unity Version: 2022.3 LTS or higher.
- UI System: Native Unity Canvas (uGUI), zero external dependencies or plugins required.
- Scripts: 7 highly optimized C# scripts (including UIStaggeredAnimator, ObjectTransitionManager, AsyncLevelLoader).
- Scenes: 4 ready-to-use demo scenes (including Menu Styles and dedicated Gameplay Showcases for Racing and Character HUDs).
- Prefabs: Fully structured and linked prefabs for all UI windows (Main Menu, Garage, Character Clothing UI, Settings, etc.).
- HUD System: Dual setup featuring both a Racing HUD (Speedometer, Virtual Steering Wheel) and a Character HUD (Joystick, Action Buttons).
- Animations: Code-driven staggered UI transition effects and responsive button interactions.
- Assets: High-quality, properly sliced UI sprites ready for multiple resolutions.
- Target Platforms: Compatible with Mobile (iOS/Android), PC, and Console.
Ultimate Racing & Open World UI Framework is a complete, production-ready user interface solution built entirely with Unity's native uGUI system. Designed for racing games and open-world titles, this package provides a seamless UI flow from the main menu down to the in-game HUD.
We focused on clean architecture and smooth transitions, ensuring zero reliance on third-party plugins. The framework includes pre-configured scenes, fully animated menus, and customizable tab layouts that work out of the box, allowing you to focus on your game's core mechanics.
Core Features
- Main Menu (2 Visual Styles): Includes fully configured UI flows for Career, Garage, Coin Shop, Daily Rewards, World Map, and Settings.
- Advanced Garage & Customization: Ready-to-use UI sub-menus for vehicle tuning, painting, and an independent character clothing selection interface.
- Dual In-Game HUDs:
Racing HUD: Speedometer, minimap layout, nitro meters, touch pedals, gear shifter, and an interactive virtual steering wheel.
Character HUD: On-foot mobile UI controls with a movement joystick, action buttons (run, jump, shoot), and mission tracking panels. - Seamless Transitions: Switch smoothly between the Racing HUD and Character HUD (e.g., when exiting a vehicle) using the included Object Transition Manager script.
- Staggered UI Animations: A custom animator script provides professional, cascading entry effects for all menu windows with adjustable curves and delays.
- Custom Async Loading: Dedicated scene loading UI manager with progress bars, percentages, and soft screen fades.
Technical Specs & Details
- Built purely with standard Unity Canvas (uGUI).
- Zero third-party plugins or dependencies required.
- Includes 7 highly optimized C# scripts for UI management, tab switching, button zoom animations, and scene transitions.
- Organized hierarchy with ready-to-drag Prefabs.
- Includes 4 fully functional Demo Scenes to test the flows immediately (including a dedicated Racing UI gameplay scene).
- Supported on Unity 2022.3 LTS and higher.
Important Note This asset provides the UI framework, layouts, and visual logic/animations. It does not include actual 3D models, vehicle driving physics, or player movement controllers.