Abandoned Subway Station, Modular Game-Ready Horror Environment (LAST TRAIN)
The last stop of Ashgrove's short underground line, closed in 1991 after the night ... Demo scene. ... No photo textures and no real text, logos or brands. Support: souldesign232@gmail.com
by SoulDesignStudio
Price History +
- Render pipeline: URP 14+ (Unity 2022.3 or newer), Linear color space
- 120 modular prefabs per palette, 3 palettes (Ochre, Teal, Soot)
- 29 props, 25 furniture pieces, 17 walls, 17 exterior and track pieces, 7 floors, 6 doors, 6 light fixtures, 4 ceilings, 4 decals, 3 stairs, 2 debris sets
- Demo scene with baked lighting, light probes, reflection probes and post-processing, plus an overview scene with every asset
- 1 m grid, 4 m modules; walls 3.5 m high, storeys 3.6 m; track bed 1.1 m below the platform edge
- Polygon count: 280,642 triangles at LOD0 and 127,294 at LOD1 in the 120 kit assets; median 1,724 per asset (LOD0), range 48 – 9,864
- 2 LOD levels per part (LOD Group); convex mesh colliders, doorways stay open
- URP Lit materials; textures: Base Color per palette, Normal map + mask map (metallic, AO, smoothness), 4096 / 2048 / 1024 / 512 px
- UV mapped; no rigging, no animation
- Door leaves, train car doors, gates, locker doors, the turnstile rotor, the wide gate paddle, hatches and the pulled lever are separate children, ready to animate
Semi-realistic, stylized, mid-poly and game-ready. 120 modular assets and a complete demo level: terminus on 3 levels (street entrance, ticket hall, island platform with a stopped train, tunnels, signal room, staff break room), 3 colour palettes (Ochre, Teal, Soot), 6 light fixtures. Open the demo scene and walk through it straight away, or take the kit apart to build your own. Every piece snaps to a 1 m grid on 4 m modules.
The last stop of Ashgrove's short underground line, closed in 1991 after the night service was cut. On the final night the 23:40 train arrived on time, opened its doors and never left. The driver's cab was found locked from the inside and empty. The entrances were boarded, the escalator stopped half-way, and the station clock kept running.
Built for exploration, walking-sim, survival and stealth horror games, and for level designers who need a believable abandoned metro station fast.
Build underground stations, ticket halls and gate lines, island and side platforms, track beds and tunnels with refuge niches, service corridors, signal rooms and staff rooms, and a stopped train to explore.
Demo scene. Street: the boarded entrance and a stair down. Concourse: ticket hall, booth, payphones and the gate line. Platform: a stair core, an island platform with the stopped train, both track beds, two tunnels with refuge niches, the staff break room, the signal room and a cross passage. Lighting is baked, with light probes, reflection probes and post-processing.
Three colour palettes (Ochre, Teal, Soot) ship as separate prefab sets, so you can switch the mood of a whole level by swapping prefabs or materials.
Horror from absence, light and state changes, not gore: doors open on an empty train, a cab locked from the inside, a clock still running. No photo textures and no real text, logos or brands.
Support: souldesign232@gmail.com