Action Adventure Motion Pack – Haon SD series 3.0


This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom 3.0 series". You can create a third person adventure action game with SD Unity-chan!


by Haon


★★★★★ star rating
Price History +

* If you have purchased version 2.0, you can upgrade at no extra cost.

 

 

 This asset is SD Unity-chan's Derivative "SD Unity-chan Haon Custom series".

This series is covered by the 'Unity-chan License'. Commercial use is available. Together, the EULA license applies to this package.

 

View Unity-chan license

View Asset Store EULA license

 


The animations of the Haon Custom Series are custom made to the SD Unity-Chan body shape. This is a Super Deformed humanoid rigging model. Make sure it suits your project with the free bundle package before buying.

 

▶ SD Haon Custom Bundle

 

 


This package uses the shader and spring system provided by Unity Technology Japan.

Unity Chan Spring Bone

Unity-Chan Toon Shader Ver 2.0.6

 

 

▶ Motion Data Spreadsheet


  - 2021/02 Update concept.

  RootMotions

  CarryHeadUp_Jump

  CarryHandOn_Jump

  Climb_Jump

  ClimbLedge

  Crawling

  Damaged_FallDown

  Damaged_Shoved

  Dash_ToStandC

  Freefall

  GroundDive

  GroundDive_Bonk

  HandStand

  Jump_LandingFail

  Object_Pusing

  Object_Pulling

  SideStep

  VictoryPose_UTCStyle

 

 

   - All anim 177 

  attackA_1

  attackA_1_hold

  attackA_1_ToStandC

  attackA_2

  attackA_2_hold

  attackA_2_ToStandC

  CarryHeadUp_Lift

  CarryHeadUp_Stand@loop

  CarryHeadUp_throw

  CarryHeadUp_Unload

  CarryHeadUp_Walk@loop

  CarryHeadUp_Run@loop

  CarryHeadUp_Jump_StandToUp

  CarryHeadUp_Jump_Up@loop

  CarryHeadUp_Jump_Down@loop

  CarryHeadUp_Jump_Landing

  CarryHeadUp_Jump_LandToStandC

  CarryHeadUp_Jump_Fly@loop

  CarryHeadUp_Freefall@loop

  CarryHandOn_Lift

  CarryHandOn_Stand@loop

  CarryHandOn_throw

  CarryHandOn_Unload

  CarryHandOn_Walk@loop

  CarryHandOn_Run@loop

  CarryHandOn_Jump_StandToUp

  CarryHandOn_Jump_Up@loop

  CarryHandOn_Jump_Down@loop

  CarryHandOn_Jump_Landing

  CarryHandOn_Jump_LandToStandC

  CarryHandOn_Jump_Fly@loop

  CarryHandOn_Freefall@loop

  Climb_up

  Climb_hold@loop

  Climbing@loop

  Climb_Landing

  Climb_mount

  Climb_Jump_Right

  Climb_Jump_Left

  Climb_Jump_FloorUp

  Climb_Jump_FloorDown

  Climb_Move_Right

  Climb_Move_Right_inplace

  Climb_Move_Left

  Climb_Move_Left_inplace

  ClimbLedge_DownTo_Ledge root

  ClimbLedge_Hold@loop root

  ClimbLedge_UpToStand root

  ClimbLedge_DownTo_Ledge inplace

  ClimbLedge_Hold@loop root

  ClimbLedge_UpToStand root

  ClimbLedge_Move_Right root

  ClimbLedge_Move_Right inplace

  ClimbLedge_Move_Left root

  ClimbLedge_Move_Left inplace

  Create(StandC)@loop

  Crawling_Start

  Crawling_Hold@loop

  Crawling_ToStandC

  Crawling_Crawling@loop Inplace

  Crawling_Crawling@loop root

  Crawling_Rotate Inplace

  Crawling_Rotate_Right root

  Crawling_Rotate_Left root

  Damaged_ToBack

  Damaged_ToFont

  Damaged_FallDown_ToFront

  Damaged_FallDown_ToBack

  Damaged_Shoved_ToFront

  Damaged_Shoved_ToBack

  Dash_Front@loop

  Dash_FrontLeft@loop

  Dash_FrontRight@loop

  Dash_ToStandC_Slide@loop

  Dash_ToStandC

  Die

  Emotion_Clap(StandC)@loop

  Emotion_Fail

  Emotion_O

  Emotion_Victory

  Emotion_X

  Freefall_FootDown@loop

  Freefall_HeadDown@loop

  Freefall_BackDown

  Freefall_FrontDown

  GroundDive_Sliding_Start

  GroundDive_Sliding_Jiggle@loop

  GroundDive_Sliding@loop

  GroundDive_Sliding_ToStand

  GroundDive_Bonk

  GroundDive_Bonk_ToStand

  GroundDive_Bonk_extraDizzyhead

  GroundDive_Bonk_ToDie

  HandStand_Hold@loop

  HandStand_Jump inplace

  HandStand_Jump root

  HandStand_Start_FromStand

  HandStand_To_Stand

  Jump_AirAttack

  Jump_AirAttack_Start

  Jump_AirAttack_End

  Jump_AirAttack_Hold

  Jump_DownAttack_Tumbling

  Jump_DownAttack_Down@loop

  Jump_DownAttack_Land

  Jump_DownAttack_toStandC

  Jump_Small@root

  Jump_Medium@root

  Jump_Big@root

  Jump_ToStandC

  Jump_StandtoUp

  Jump_Up@loop

  Jump_UptoDown

  Jump_Down@loop

  Jump_Landing

  Jump_LandtoStandC

  Jump_FlytoDown

  Jump_Fly@loop

  Jump_UpCharge@loop

  Jump_StandToUp

  Jump_Up-Big@loop

  Jump_Down-Big@loop

  Jump_Fly-Big@loop

  Jump_Somersault

  Jump_Somersault_1of2

  Jump_Somersault_2of2

  Jump_Somersault@loop

  Jump_LandingFail

  Jump_LandingFail_extraDizzyhead

  Jump_LandingFail_ToStandC

  Jump_LandingFail_extraHippain

  Jump_LandingFail_ToDie

  KnockdownToBack_start

  KnockdownToBack_down

  KnockdownToBack_downHold@loop

  KnockdownToBack_ToStandC

  KnockdownToBack_air@loop

  KnockdownToBack_Die

  KnockdownToFront_start

  KnockdownToFront_down

  KnockdownToFront_downHold@loop

  KnockdownToFront_ToStandC

  KnockdownToFront_air@loop

  KnockdownToFront_Die

  Object_Pusing@loop

  Object_Pulling@loop

  RunToStand

  Search_Start

  Search_@loop

  Search_ToStandC

  Search(StandC)_Set

  SilentWalk_PanLeft@loop

  SilentWalk_PanRight@loop

  SilentWalk_stand@loop

  SilentWalk_Walk@loop

  Slide_ToSlide

  Slide_Slide@loop

  Slide_SlideToStandC

  Slide_TumblingToRun

  Squat_Squat

  Squat_Hold@loop

  Squat_Idle

  Squat_ToStandC

  SideStep_Hold@loop

  SideStep_TurnToHold

  SideStep_LeftMove

  SideStep_RightMove

  standC@loop

  StandC_NoFacial@loop

  Version without facial key data.

  StandC_Tired@loop

  VictoryPose_UTCStyle

  VictoryPose_UTCStyle_Hold@loop

  VictoryPose_UTCStyleSpin

  VictoryPose_UTCStyleSpin_Hold@loop

 

 

 © Unity Technologies Japan/UCL © Haon