Aglen Realms – World Core


Aglen Realms - World Core


by Aglen


Price History +

Aglen Realms - World Core is an editor workflow for building tile-based outdoor scenes in Unity without juggling separate terrain, water, and prop tools.



It solves a practical problem: paint ground and liquid on a dual-grid landscape, organize work into levels and layers, then place biome props in the same world hierarchy — all from one window.



WHAT'S INCLUDED


• World Core editor (Landscape + Environment tabs)


• Dual-grid landscape painting (Ground / Liquid, multi-level)


• Environment placement with random rotation, random scale, and surface align


• Shared low-poly mesh library (tiles, liquid, rocks, vegetation, props)


• Toon atlas unlit shaders + water shader


• 3 starter biomes: Grasslands, Frozen Tundra, Golden Desert


• Demo scene + per-biome Scene_* and Showcase scenes (7 total)

• Docs: User Guide + Custom Biome Guide



STARTER BIOMES


• Grasslands — green outdoor base biome


• Frozen Tundra — snow / ice outdoor biome


• Golden Desert — arid outdoor biome



HOW IT WORKS


1. Open Window → Aglen Realms → World Core


2. Landscape tab: add a level, pick a biome, paint Ground / Liquid


3. Environment tab: pick rocks, vegetation, or props and place them in the scene


4. Optional: create your own Biome Definition to extend the system



REQUIREMENTS


• Unity 2022.3 LTS or newer


• Universal Render Pipeline (URP)



NOTES


• Painting and placement work in Edit Mode (exit Play Mode first)


• Premium biomes (for example Volcanic Ashlands, Red Forest, Misty Swamp) are separate packages and appear in the biome list after import


• Custom content you create is yours; Aglen Realms meshes/materials stay under the Asset Store EULA



Suitable for stylized / low-poly / toon outdoor games, prototyping, and indie level blockout that needs a fast path from empty scene to readable environment.