Aglen Realms - World Core is an editor workflow for building tile-based outdoor scenes in Unity without juggling separate terrain, water, and prop tools.
It solves a practical problem: paint ground and liquid on a dual-grid landscape, organize work into levels and layers, then place biome props in the same world hierarchy — all from one window.
WHAT'S INCLUDED
• World Core editor (Landscape + Environment tabs)
• Dual-grid landscape painting (Ground / Liquid, multi-level)
• Environment placement with random rotation, random scale, and surface align
• Shared low-poly mesh library (tiles, liquid, rocks, vegetation, props)
• Toon atlas unlit shaders + water shader
• 3 starter biomes: Grasslands, Frozen Tundra, Golden Desert
• Demo scene + per-biome Scene_* and Showcase scenes (7 total)
• Docs: User Guide + Custom Biome Guide
STARTER BIOMES
• Grasslands — green outdoor base biome
• Frozen Tundra — snow / ice outdoor biome
• Golden Desert — arid outdoor biome
HOW IT WORKS
1. Open Window → Aglen Realms → World Core
2. Landscape tab: add a level, pick a biome, paint Ground / Liquid
3. Environment tab: pick rocks, vegetation, or props and place them in the scene
4. Optional: create your own Biome Definition to extend the system
REQUIREMENTS
• Unity 2022.3 LTS or newer
• Universal Render Pipeline (URP)
NOTES
• Painting and placement work in Edit Mode (exit Play Mode first)
• Premium biomes (for example Volcanic Ashlands, Red Forest, Misty Swamp) are separate packages and appear in the biome list after import
• Custom content you create is yours; Aglen Realms meshes/materials stay under the Asset Store EULA
Suitable for stylized / low-poly / toon outdoor games, prototyping, and indie level blockout that needs a fast path from empty scene to readable environment.