Alchemy Kit – Blockout & Gameplay Prototype Pack
No blueprints. ... Ideal for ... This pack contains static meshes only. No blueprints, no animations, no gameplay logic. It is designed to complement your own code and systems.
by EYE - Fast Prototype
Price History +
Number of Unique Meshes: 76
Polygon Count: 13900
Total Vertex Count: 15301
Triangle: 28570
Number of Textures: 1
Texture resolution: 2048x2028
Number of Material: 55
Collision: Ready to Use!
What is this pack?
This is a blockout-ready asset pack for programmers and designers who need to prototype an alchemy-based mechanic or environment before committing to final art. Workbenches, shelves, cauldrons, potions, ingredients, tools and more — all as clean, color-ready Static Meshes built for greyboxing.
Each asset is designed with gameplay intent in mind, not just decoration. Grab objects, stack ingredients, fill containers, test UI interactions — the meshes are sized, named and organized so you can drop them into your scene and start testing immediately.
No blueprints. No code. No programming knowledge required. Just the 3D props you need to validate your gameplay design.
Color & grid — built for iteration
Every asset uses a simple, flat material setup that makes color testing effortless:
- Change any color in seconds — swap the base color parameter directly in the material instance.
- Toggle the grid on or off — a built-in grid overlay helps you check proportions and spacing during blockout.
- Ideal for testing color palettes across your entire environment before creating any final textures.
This workflow saves hours — iterate your visual language at the blockout stage, not after your art is done.
This pack contains static meshes only. No blueprints, no animations, no gameplay logic. It is designed to complement your own code and systems.