Animated Ghost Shaders & Character (3D, 22+)


This asset pack includes collection of 22+ ready-to-use ghost shaders created using Shader Graph and a Ghost character with one "Idle" animation.


by SR Studios Kerala


Price History +

Collection of 22+ ready-to-use ghost shaders created using Shader Graph. The pack also features multiple material variations that allow you to give any object a ghostly appearance.


The included shaders and materials are highly customizable — adjust properties to create unlimited unique ghost effects. Whether you're developing for PC, mobile, or AR platforms, the optimized ghost model and shaders are designed for smooth performance.


Key Features:


  • 🌀 22+ Ghost Shader Variations – Built with Shader Graph, fully customizable
  • 👻 Stylized Ghost Character – Cute, low-poly design with Idle animation
  • 🎨 Customizable Materials – Modify color, animation speed, opacity, textures, and more
  • 🎞️ Animated Shaders – Dynamic visual effects using Shader Graph
  • 📦 22 Ghost Prefabs – Ready-to-use, drag-and-drop friendly
  • 🧩 Physics Ready – Includes colliders and rigidbodies for gameplay use
  • ⚙️ Easy to Modify – Beginner-friendly materials, prefabs, and shader settings
  • 📱 Optimized for Mobile & AR – Lightweight assets for high performance
  • 🔁 Reusable Variations – Includes multiple cute ghost variations for variety
  • 🛠️ Commercial Use Allowed – Use freely in both personal and commercial projects

Technical Details:-


- Materials/Shaders : 22+ (Custom Material's made with Shadergraph)

- Customizable Shaders : YES (Color, Animation speed, Textures, Texture Opacity.etc are customizable)

- Supports on Custom Meshes with Unwrapped UVs: YES

- Animated Shaders : YES

- Model(s) : Little Ghost

- Model format : (.FBX)

- Polygon count : 3788 (Ghost)

- Unwrapped : Yes

- Animations : 1("Idle" for Ghost)

- Prefabs : 22(Ghost)


Shader/Material Properties Overview:

  • Fresnel Power – Default value is 3. Controls the edge glow intensity, giving the object a ghost-like appearance.
  • Color A & Color B – Dual-color blending for the Fresnel effect, allowing a smooth gradient between two hues.
  • Texture 1 (Overlay Texture) – A black-and-white pattern with customizable color, tiling, and offset options.
  • Animation X & Y – Adjusts the scrolling speed of Texture 1 along the X and Y axes. Set both to 0 to disable animation.
  • Distortion X & Y – Modifies the distortion strength of Texture 1 along the X and Y axes, creating a wavy or ghostly motion.
  • Distortion Speed – Controls the rate at which the distortion of Texture 1 animates.
  • Texture 2 (Secondary Overlay) – Includes color, offset, tiling, animation (X & Y), and opacity controls for layered effects.


Notes:
Supports URP, HDRP, LWRP, and Built-in Render Pipeline.
This project is submitted using the Built-in Render Pipeline.
If you are using a different render pipeline, you will need to manually assign the appropriate shaders to avoid pink materials.
[Simple conversion guides are included in the asset for switching to other pipelines.]


How to use:-

Simply drag and drop the Prefab/Material's to your Scene/Objects and use it.


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About Me : "SR Studios Kerala", Indie Game developer & 2D-3D Artist from Alappuzha, Kerala, India

contact : srstudioskerala@gmail.com



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