Animator State Machine Utility


Allows methods within your MonoBehaviours to be notified by the current state of an Animator. This turns the Unity Animator ...


by Paul Hayes


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Allows methods within your MonoBehaviours to be notified by the current state of an Animator. This turns the Unity Animator component into a powerful state machine. Add the AnimatorStateMachineUtil component to the GameObject with the Animator on it, and then add meta attributes to the methods you'd like to be notified.