Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
4x attack
1x Death
1x hit
2x idle
1x rage
1x Left_Walking
1x Right_Walking
1x Walk_Back
1x Walking