Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
4 recruitment of unique textures
recruitment of animation;
Rifle
2x attack
3x idle
1x block
1x death
3x run
2x Transition
2 x walking attack
4x walking
Sword
5x attack
1x death
2x idle
1x Impact
1x run
4x walking
Monster
3x attack
1x death
2x hit
2x idle
2x rage
1x run
4x walking