Asian Fantasy Women


This Character is a game ready fantasy women that I made for Unreal Engine and Unity and it is my best work so far. It perfectly suits your Fantasy, RPG and other type of games.


by Petros


Price History +


 

Youtube Full Video Presentation: https://youtu.be/qm6X6yxVEIM




✦ Key Features :


My unique design (face, body and all parts sculpted in zbrush)


Modular (each part is changeable)


Beatutiful simulated Hair and cloth 


2 body mesh resolution (optimized + high quality)


Hair/EyeLashes 5/2 LoD (Levels of detail)


Rigged to UE5 Mannequuin (works with all Animations on marketplace)



✦ Important


If you want feature like face ARKIT blendshapes, UE4 rig, contact me on discord or email.


If you want custom outfit you can contact me on discord.


Armor and cloth are very effort and time consuming to create and it is not core feature of my characters.


Renders made in Marmoset toolbag + raytracing(max quality), Screenshots in UE5 + Unity.


All images and videos were recorded using integrated gpu, sorry for poor quality.


Join my Discord server for more discussions.


Check my other hot characters!



✦ Technical Info


Body - 19,698 vertices 33,600 triangles


Hair - lod1 34.739 vertices 45.028 triangles (best quality)

       lod2 30.260 vertices 38.004 triangles

       lod3 17.598 vertices 16.336 triangles

       lod4 13.930 vertices 12.668 triangles

       lod4 10.930 vertices 9.668 triangles


EyeLashes (High quality fibers) 

       lod1 4.797 vertices 5.004 triangles

       lod1 3.011 vertices 3.408 triangles


Bandages - 2.724 vertices 4.614 triangles (uses proxy for simulation in UE)


total - 61.854 vertices 88,901 triangles (with best hair)



7 Materials/Textures sets : 4 for body 1 Hair 1 Eye 1 Bandages 1 Eyelashes 


Body:

4K textures : 4096x4096 px


 BaseColor, Normal DirectX, ORM


Eye:

2K textures : 2048x2048 px


 BaseColor, Normal DirectX, ORM


Hair:

4K textures : 4096x4096 px


Opacity, ID map, Root map, Depth


Bandages:

4K textures : 4096x4096 px


 BaseColor, Normal Directx, ORM for UE


AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity 


Eyes has metahumans mesh and uv so you can put you own eye shader and texture.


Rig - based on UE5 Quinn mannequin


Ue5 skeleton is clean, no bones are added or remuved.


The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.




✦ Tested with


Game Animation Sample


Standard 3rd person template animations


Echo Animations




✦ Unity Project and compability


Still new to Unity and some features will be implemented in future.


Project build on Standart render pipeline.


Hair and cloth physics is not included for Unity, you should configure it as you would like.


No advanced shaders implemented but texture maps for shader graph are included.


Unity version 2021.3 + 


Suports SRP, URP, HDRP.


Hair and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.


All mannequin animations included.



Thanks!