AVIO-8 Cyberpunk Hover Taxi


A very unique vehicle that went over many itertations until it became what it is: A fully high quality, game ready hover taxi with complete rigged elements inside and around the vehicle.


by SOIL


Price History +

AVIO-8 Cyberpunk Hover Taxi /rigged /8k

  • 2 Versions included!: With and without attachments (top and side containers, footsteps, scaffolding) There are three replacement materials for the version without attachements. Both versions are ready as prefabs!
  • The design, optimization, rigging and texturing took about four months of work = GAME READY TOPOLOGY
  • The driving pult/display is empty for custom UI implementation in real-time or for rendering.
  • Fully rigged with 8K PBR Textures:
    • The whole vehicle is bound to a root bone!
    • The 8K textures are only for close-ups! The Vehicle looks almost same as good with the 4K Textures!
  • Component animation of the vehicle from the video included!
  • The Materials are 8 in total, and it was pretty hard to manage the devision of the UAVs and also the painting, as this is the most complex object I ever managed!
  • Ngon checked! (Clean!)
  • A human should fit perfectly inside. Else, resize the source object in import settings!

Rigged Components:

  • antenna (chain of bones to use it magica cloth2)
  • windshield wipers
  • L & R seat
  • all seat backs 4x in total
  • steering wheel: forward/backward
  • steering wheel axis rotate up/down
  • both doors
  • Breaking flaps 4x in total
  • footsteps on the L & R side of the vehicle: 4x in total
  • L & R seats move forward/backward
  • A root bone that holds all the other bones (full taxi moveable of the center/root bone)

Package content in short:

  • 4k URP Textures
  • TEXTURE_URLS.rtf Document for the download links of:
    • URP 8K
    • HDRP 8K
    • HDRP 4K
  • Replacement Materials for the naked version
  • Prefabs ob both versions, with animator/anim on it
  • Plain scene with both vehicle prefabs (no postprocessing)
  • Animation from video, without 360 rotation, included

The raytraced screenhots where made with D5 Render.

The two videos are renderings from Unity Built-in with my screenspace filters, AO, radiosity, bloom and graded, which are not included.


TIP: Use animation rigging to IK the vehicle for comfortable animation/real-time usage!