BackroomsQueue
**Backrooms: The Queue** is a complete modular kit for building liminal theme-park ... **Features** ... - Signage: wait-time signs (15-120 min), keep moving / no line jumping, line-starts and ...
by Mostafa1001
Price History +
- Number of meshes: 69 (+ 6 LOD1) and 1 demo level scene
- Triangle counts: 2 - 4,198 per asset (see Asset_List.csv); whole kit 50,012 tris
- Vertex count: whole kit 29,316 vertices (Blender count, LOD1 meshes not included)
- Demo level: 1,449 objects, 548,694 tris, 105 lights
- LODs: LOD1 for 6 heavier props
- Collision: set up in the Unity package (mesh colliders for structure, box colliders for props)
- Rigged / animated: no
- UV mapping: yes, UV0 texture + UV1 lightmap
- Materials: 33 | Textures: 121 PNG
- Texture maps: BaseColor, Normal (OpenGL), ORM, MetallicSmoothness, MaskMap, Emission
- Formats: .fbx, .glb, .blend (Blender 5.1)
- Scale: real world, 1 unit = 1 m
**Description:**
Wait time: 120 minutes. The rails fold back and forth across the hall, the safety video plays to nobody, the misting fans turn, and somewhere at the far end a storybook castle swallows the boats one by one. Behind you, through the stone archway, there is another hall of rails, and another.
**Backrooms: The Queue** is a complete modular kit for building liminal theme-park queues: mural hall walls, a snap-together switchback rail system, wait-time and rule signs, hanging TVs and strip lights, and a full boat-ride station with castle facade, flume, platform gates, boats and dispatch booth.
Everything is at real-world scale and snaps to a 4 m hall grid. The 69 assets add up to 50,012 triangles; the heaviest props ship with LOD1 meshes, and the included demo level (two connected halls) shows how the pieces go together.
**Features**
- Demo level 'The Thousand Waits': a 48 x 64 m queue hall with a 25-lane switchback field leading to the ride station, plus an overflow hall beyond the archway
- Hall architecture: four continuous mural wall quarters, castle-stone archway, camouflaged exit door, corner columns, floor, roof deck and trusses
- Queue rail system: 1 / 2 / 4 m rails, posts, U-turns, rail ends, retractable-belt stanchions
- Ride station: 12 m castle facade with turrets and flume portal, flume sections with water, loading platform with numbered gates, red and blue boats, dispatch booth, turnstiles, height check
- Signage: wait-time signs (15-120 min), keep moving / no line jumping, line-starts and express signs, queue map, ride rules, lit poster cases, plaque, floor decals
- Ceiling rig: strip lights (lit / unlit), hanging TVs (static, safety video, wait screen, no signal), speakers, security cameras, pennant strings
- Queue dressing: misting fans, ride lockers with pay terminal, trash / recycling cans, water fountain, wet-floor sign, fire extinguisher, theming barrels and crates, benches, lantern lamp posts
- 69 assets: 18 architecture / structure pieces, 49 props, 2 decals (+ 6 LOD1 meshes)
- 24 original PBR texture sets with Unity (URP/Built-in + HDRP mask maps), Unreal/glTF (ORM) and emission maps
- Clean UV0 + non-overlapping lightmap UV1 on every mesh
- Unity package (URP): materials, prefabs with colliders and LOD groups, a grouped scene (the finished level, with lights) and a separated scene (every asset on its own); one-click conversion for Built-in and HDRP
- Blender source file with Asset Browser catalogs and a Cycles-ready demo scene