Balthor


UV mapping: Yes ... Types of materials and texture maps: pbr ... The physics of tissue is made by bones ... If you have any additional questions, suggestions, or you need character files from ...


by PolyAnimaLab


Price History +

Balthor, half orc character for Rpg fantasy game

Number of textures 44

Texture dimensions 2048x2048, 4096x4096

Polygon count of Balthor: 41 820

Polygon count of Axe: 2 393

Number of meshes/prefabs: 15

Rigging: Yes

Animation count 17

Animation type: root and inplace

UV mapping: Yes

LOD information -

Types of materials and texture maps: pbr

Character features:

✅Animated - 17 animations

(4x-attack, 2xdeath, 1x-get weapon, 2x idlle, 2x-run, 5x-walk, 1x-hit)

✅ Color variations

✅ Modular parts

(additional bones mouth, eye_r/l, cloth_r/l/mid, smallCloth_r/l/mid )

The physics of tissue is made by bones


The model uses a double‑sided shader material in the standard built‑in render.

Presets of materials configured for other renderers are also included.

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If you have any additional questions, suggestions, or you need character files from other programs, please write: synthwave.u.store@gmail.com Good luck!