Texture set is suitable for all rendering pipelines (Built-in, URP, HDRP) all materials use standard settings.
Modular model with many variations
The set of texture maps itself looks like this: T_AlbedoTransparency, T_SpecularSmoothness, T_Normal, T_Occlusion.
3 recruitment of unique textures
recruitment of animation;
rifle animation;
5x attack
1x death
2x hit
2x idle
6x walking
sword animation;
6x attack
1x hit
2x idle
2x run
5x walking
1x death
1x rage
monster animation;
3x attack
2x hit
2x idle
1x run
4x walking
1x death
2x rage