Blocky Anime Character Creator


Meshes ... Light enough for crowds. ... Headgear: 25 hats, 8 animal ears, 6 horns, 7 glasses and masks ... Smart rules: dresses replace tops and bottoms and voxel accessories never collide, so ...


by FIVE DUCK GAMES


Price History +

Build cute blocky anime characters: 354 parts, 90 presets, 53 Humanoid animations, voxel accessories, an in-game creator screen, random themes and baking to prefabs. URP.

Content

  • 354 parts: 207 texture parts and 147 voxel accessories (46 props)
  • 2 bodies, 10 expressions, 17 colour channels, 111 colour presets, 90 presets, 9 themes

Meshes

  • Characters are built at runtime from boxes and voxels: 224 to 3,468 triangles (median 792), 1 to 7 renderers
  • 2 rig prefabs; baked characters are one skinned mesh
  • LODs: none needed (low poly)

Textures

  • One 128×128 texture per character, composed at runtime (Point filter, UV mapped)
  • Demo: 7 pixel textures of 16×16

Materials

  • One material per character: FIVE DUCK GAMES/Blocky Character shader (unlit pixel colours with face shading, scene light and shadows). Not PBR

Rigging and animation

  • Rigging: yes, Humanoid avatar (hips, spine, chest, neck, head, arms, hands, legs, feet)
  • 53 Humanoid animation clips (locomotion 15, combat 14, emotes 12, daily life 12) and one Animator Controller
  • Scale: 1 unit = 1 m, 1.625 m tall, +Z forward

Rendering

  • URP only (Forward / Forward+)

Scripts (C#, documented)

  • Runtime: BlockyCharacter, BlockyFace, CharacterRandomizer, CharacterTheme, RecipeRules, CharacterRecipe, RecipeCode, BlockyCrowd, BlockyBakedCharacter
  • UI: BlockyCreatorUI, BlockyTurntable (uGUI; Input System or Input Manager)
  • Editor: inspector, Bake Characters window
  • Demo scripts in a separate assembly

No third-party dependencies. No audio.

Cute chibi characters with pixel anime faces, on a real Humanoid rig.

Pick parts in the Inspector, roll themed random characters, or drop in the ready-made creator screen and let your players build their own. 354 parts, 90 preset characters and 53 animations are included, and every character bakes to a plain prefab when you are done.


TRY BEFORE YOU BUY


WHY BLOCKY ANIME CHARACTER CREATOR

  • A real Humanoid rig. Arms and legs bend at the elbows and knees, so Mixamo and any Humanoid animation retarget as is.
  • Anime faces that come alive. 23 hand-drawn 8×8 eye styles, 10 expressions and automatic blinking.
  • Real 3D voxel accessories. Ponytails, twin tails, hats, ears, horns, wings and tails stand out from the body.
  • Ready for players. A complete in-game creator screen with undo, save slots and share codes. Drop it into a scene and it works.
  • Light enough for crowds. One 128×128 texture and one material per character, 224 to 3,468 triangles (median 792).

354 PARTS THAT MIX AND MATCH

  • Faces and hair: 23 eye styles, 42 hair styles, 18 voxel hair extras (ponytails, buns, ahoge), 17 hair ornaments, 5 beards, 8 face marks
  • Clothing: 16 tops, 16 bottoms, 35 dresses and costumes, 18 outerwear, 10 neckwear, 8 gloves, 9 legwear, 16 shoes
  • Headgear: 25 hats, 8 animal ears, 6 horns, 7 glasses and masks
  • Body: 8 wings and back gear, 8 tails, 4 special lower bodies (ghost, mermaid, slime, barrel)
  • 46 props: swords, bows, staffs, guns, tools, food and instruments, held in either hand, on the back or at the hip
  • Two bodies: slim and classic, with bending joints or classic one-piece limbs
  • Smart rules: dresses replace tops and bottoms and voxel accessories never collide, so every random roll looks right

COLOURS, THEMES AND PRESETS

  • 17 colour channels and 111 colour presets. Recolour the hair and the voxel ponytail and animal ears follow.
  • Random generator with slot and colour locks and 9 themes: school, town, fantasy, jobs, sci-fi, monster, traditional, military, royal
  • 90 preset characters in 10 categories

53 HUMANOID ANIMATIONS

  • Locomotion (15): idle, look around, walk, walk back, strafe, run, sprint, jump, crouch, swim
  • Combat (14): slash, stab, combo, punch, kick, block, cast, throw, archery, aim and shoot, hit, death, get up
  • Emotes (12): wave, cheer, clap, dance, laugh, cry, bow, point, shrug, stomp, sing, talk
  • Daily life (12): sit, sit on the ground, sleep, phone, drink, pick up, use, carry, chop, mine, sweep

An Animator Controller is included, and held props tilt to fit each animation.


BUILT FOR YOUR GAME

  • BlockyCharacter component with a full runtime API: SetPart, SetAttachment, SetColor, ApplyRecipe, Randomize, SetExpression
  • Save characters as JSON recipes or short share codes that players can copy and paste
  • In-game creator screen (uGUI): tabs, locks, undo, themes, save slots, share codes. Works with the Input System and the old Input Manager
  • Bake to a prefab with a PNG texture and one skinned mesh (FBX with the FBX Exporter package)
  • Crowds: one renderer and one shared atlas material per character, 256 characters per 2048 atlas
  • FIVE DUCK GAMES/Blocky Character shader for URP: flat pixel look with scene lighting and shadows
  • Documented C# source and a PDF manual

4 DEMO SCENES

Creator screen, slot-machine showcase, a village with 60 walking characters, and a gallery of all 53 animations.


FULL vs FREE LITE

  • Texture parts (faces, hair, clothing): 207 vs 31
  • Voxel accessories and props: 147 vs 20
  • Animations: 53 vs 10
  • Preset characters: 90 vs 10
  • Bodies, colour presets, themes, every script, the editor, baking, crowds and the creator screen: the same in both

Started with Lite? Import the full version over it and everything you built keeps working.


SUPPORT

  • Manual: Assets/FiveDuckGames/BlockyCreator/Documentation (PDF)
  • Questions and bug reports: fiveduckgames.com

Requires the Universal Render Pipeline (URP).