Discord - Link
Animation List :-
AimOffset
- CrouchOffset
- AS_Crouch_Aim_Down
- AS_Crouch_Aim_Forward
- AS_Crouch_Aim_Left
- AS_Crouch_Aim_Left_Cross
- AS_Crouch_Aim_Right
- AS_Crouch_Aim_Right_Cross
- AS_Crouch_Aim_Up
- StandOffset
- Up
- AS_Stand_Aim_L_Up
- AS_Stand_Aim_LB_Up
- AS_Stand_Aim_R_Up
- AS_Stand_Aim_RB_Up
- AS_Stand_Aim_Up
- Mid
- AS_Stand_Aim_Forward
- AS_Stand_Aim_Left
- AS_Stand_Aim_Left_Back
- AS_Stand_Aim_Left_Cross
- AS_Stand_Aim_Right
- AS_Stand_Aim_Right_Back
- AS_Stand_Aim_Right_Cross
- Down
- AS_Stand_Aim_Down
- AS_Stand_Aim_L_Down
- AS_Stand_Aim_LB_Down
- AS_Stand_Aim_R_Down
- AS_Stand_Aim_RB_Down
Crouch
- Activity
- Arrow
- AS_Crouch_Disarm_Arrow
- AS_Crouch_Equip_Arrow
- Bow
- AS_Crouch_Equip_Bow
- AS_Crouch_Disarm_Bow
- Block
- 1
- AS_Crouch_Block1_Start
- AS_Crouch_Block1_Loop
- AS_Crouch_Block1_End
- AS_Crouch_Block1_React
- 2
- AS_Crouch_Block2_Start
- AS_Crouch_Block2_Loop
- AS_Crouch_Block2_End
- AS_Crouch_Block2_React
- Death
- AS_Crouch_Death
- HitReact
- AS_Crouch_Aim_Hit_React_Back
- AS_Crouch_Aim_Hit_React_Front
- AS_Crouch_Aim_Hit_React_Left
- AS_Crouch_Aim_Hit_React_Right
- AS_Crouch_NoAim_Hit_React_Back
- AS_Crouch_NoAim_Hit_React_Left
- AS_Crouch_NoAim_Hit_React_Right
- Idle
- AS_Crouch_Idle_Aim
- AS_Crouch_Idle_NoAim
- AS_Crouch_Idle_V1
- AS_Crouch_Idle_V2
- Shoot
- AS_Crouch_AIm_To_NoAim
- AS_Crouch_NoAIm_To_Aim
- AS_Crouch_Shoot_To_Load
- Turn
- AS_Crouch_Aim_Turn_90L
- AS_Crouch_Aim_Turn_90R
- AS_Crouch_NoAim_Turn_90L
- AS_Crouch_NoAim_Turn_90R
- AS_Simple_Crouch_Turn_90L
- AS_Simple_Crouch_Turn_90R
- Walk
- Aim
- AS_Crouch_Aim_Walk_Backward
- AS_Crouch_Aim_Walk_Backward_Left
- AS_Crouch_Aim_Walk_Backward_Right
- AS_Crouch_Aim_Walk_Forward
- AS_Crouch_Aim_Walk_Forward_Left
- AS_Crouch_Aim_Walk_Forward_Right
- AS_Crouch_Aim_Walk_Left
- AS_Crouch_Aim_Walk_Right
- NoAIm
- AS_Crouch_NoAim_Walk_Backward
- AS_Crouch_NoAim_Walk_Backward_Left
- AS_Crouch_NoAim_Walk_Backward_Right
- AS_Crouch_NoAim_Walk_Forward
- AS_Crouch_NoAim_Walk_Forward_Left
- AS_Crouch_NoAim_Walk_Forward_Right
- AS_Crouch_NoAim_Walk_Left
- AS_Crouch_NoAim_Walk_Right
- Simple
- AS_Simple_Crouch_Backward
- AS_Simple_Crouch_Backward_Left
- AS_Simple_Crouch_Backward_Right
- AS_Simple_Crouch_Forward
- AS_Simple_Crouch_Forward_Left
- AS_Simple_Crouch_Forward_Right
- AS_Simple_Crouch_Left
- AS_Simple_Crouch_Right
Horse
- Block
- AS_Horse_Block_Start
- AS_Horse_Block
- AS_Horse_Block_End
- AS_Horse_Block_React
- Bow
- AS_Horse_Disarm_Bow
- AS_Horse_Equip_Bow
- Idle
- AS_Horse_Idle_Aim
- AS_Horse_Idle_Looking
- AS_Horse_Idle_NoAim
- AS_Horse_Idle_Rub
- AS_Horse_Idle_V1
- AS_Horse_Idle_V2
- AS_Horse_Idle_V3
- AS_Horse_Idle_V4
- Shoot
- AS_Horse_Aim_To_NoAim
- AS_Horse_NoAim_To_Aim
- AS_Horse_Shoot_To_Load
Stand
- Activity
- Arrow
- AS_Stand_Equip_Arrow
- AS_Stand_Disarm_Arrow
- Bow
- AS_Simple_Equip_Bow
- AS_Simple_Disarm_Bow
- Block
- 1
- AS_Stand_Block1_Start
- AS_Stand_Block1_Loop
- AS_Stand_Block1_End
- AS_Stand_Block1_React
- 2
- AS_Stand_Block2_Start
- AS_Stand_Block2_Loop
- AS_Stand_Block2_End
- AS_Stand_Block2_React
- 3
- AS_Stand_Block3_Start
- AS_Stand_Block3_Loop
- AS_Stand_Block3_End
- AS_Stand_Block3_React
- 4
- AS_Stand_Block4_Start
- AS_Stand_Block4_Loop
- AS_Stand_Block4_End
- AS_Stand_Block4_React
- 5
- AS_Stand_Block5_Start
- AS_Stand_Block5_Loop
- AS_Stand_Block5_End
- AS_Stand_Block5_React
- Death
- Aim
- AS_Stand_Aim_Death_Forward
- AS_Stand_Aim_Death_Back
- AS_Stand_Aim_Death_Left
- AS_Stand_Aim_Death_Right
- NoAim
- AS_Stand_NoAim_Death_Forward
- AS_Stand_NoAim_Death_Back
- AS_Stand_NoAim_Death_Left
- AS_Stand_NoAim_Death_Right
- Dodge
- Aim
- AS_Stand_Aim_Dodge_Back
- AS_Stand_Aim_Dodge_Forward
- AS_Stand_Aim_Dodge_Left
- AS_Stand_Aim_Dodge_Right
- NoAim
- AS_Stand_NoAim_Dodge_Back
- AS_Stand_NoAim_Dodge_Forward
- AS_Stand_NoAim_Dodge_Left
- AS_Stand_NoAim_Dodge_Right
- Simple
- AS_Simple_Dodge_Backward
- AS_Simple_Dodge_Backward_Left
- AS_Simple_Dodge_Backward_Right
- AS_Simple_Dodge_Forward
- AS_Simple_Dodge_Forward_Left
- AS_Simple_Dodge_Forward_Right
- AS_Simple_Dodge_Left
- AS_Simple_Dodge_Right
- HitReact
- AS_Stand_Aim_Hit_React_Back
- AS_Stand_Aim_Hit_React_Front
- AS_Stand_Aim_Hit_React_Left
- AS_Stand_Aim_Hit_React_Right
- AS_Stand_NoAim_Hit_React_Back
- AS_Stand_NoAim_Hit_React_Left
- AS_Stand_NoAim_Hit_React_Right
- Idle
- AS_Simple_Idle_V1
- AS_Simple_Idle_V2
- AS_Simple_Idle_V3
- AS_Simple_Idle_V4
- AS_Simple_Idle_V5
- AS_Simple_Idle_V6
- AS_Stand_Idle_Aim
- AS_Stand_Idle_NoAim
- Jump
- Fall
- AS_Simple_Fall_V1
- AS_Simple_Fall_V2
- AS_Simple_Fall_V3
- AS_Simple_Fall_V4
- AS_Stand_Aim_Jump
- AS_Stand_NoAim_Jump
- PowerAttack
- Melee
- AS_Simple_Kick
- AS_Simple_Punch_Bow
- AS_Simple_Punch_LH
- AS_Simple_Punch_RH
- AS_Stand_Power_Attack_V1
- AS_Stand_Power_Attack_V2
- AS_Stand_Power_Attack_V3
- AS_Stand_Power_Attack_V4
- AS_Stand_Power_Attack_V5
- AS_Stand_Power_Attack_V6
- AS_Stand_Power_Attack_V7
- AS_Stand_Power_Attack_V1
- Run
- NoAim
- AS_Stand_Run_Backward
- AS_Stand_Run_Backward_left
- AS_Stand_Run_Backward_Right
- AS_Stand_Run_Forward
- AS_Stand_Run_Forward_Left
- AS_Stand_Run_Forward_Right
- AS_Stand_Run_Left
- AS_Stand_Run_Right
- Simple
- AS_Simple_Run_Backward
- AS_Simple_Run_Backward_Left
- AS_Simple_Run_Backward_Right
- AS_Simple_Run_Forward
- AS_Simple_Run_Forward_Left
- AS_Simple_Run_Forward_Right
- AS_Simple_Run_Left
- AS_Simple_Run_Right
- Shoot
- AS_Stand_AIm_To_NoAim
- AS_Stand_NoAIm_To_Aim
- AS_Stand_Shoot_To_Load
- Slide
- AS_Simple_Run_Slide_V1
- AS_Simple_Run_Slide_V2
- Turn
- AS_Simple_Stand_90L
- AS_Simple_Stand_90R
- AS_Stand_Aim_Turn_90L
- AS_Stand_Aim_Turn_90R
- AS_Stand_NoAim_Turn_90L
- AS_Stand_NoAim_Turn_90R
- Walk
- Aim
- AS_Stand_Aim_Walk_Backward
- AS_Stand_Aim_Walk_Backward_Left
- AS_Stand_Aim_Walk_Backward_Right
- AS_Stand_Aim_Walk_Forward
- AS_Stand_Aim_Walk_Forward_Left
- AS_Stand_Aim_Walk_Forward_Right
- AS_Stand_Aim_Walk_Left
- AS_Stand_Aim_Walk_Right
- NoAim
- AS_Stand_NoAim_Walk_Backward
- AS_Stand_NoAim_Walk_Backward_Left
- AS_Stand_NoAim_Walk_Backward_Right
- AS_Stand_NoAim_Walk_Forward
- AS_Stand_NoAim_Walk_Forward_Left
- AS_Stand_NoAim_Walk_Forward_Right
- AS_Stand_NoAim_Walk_Left
- AS_Stand_NoAim_Walk_Right
- Simple
- AS_Simple_Walk_Backward
- AS_Simple_Walk_Backward_Left
- AS_Simple_Walk_Backward_Right
- AS_Simple_Walk_Forward
- AS_Simple_Walk_Forward_Left
- AS_Simple_Walk_Forward_Right
- AS_Simple_Walk_Left
- AS_Simple_Walk_Right
UpDown
- AS_Crouch_To_Stand_Aim
- AS_Crouch_To_Stand_NoAim
- AS_Simple_Crouch_To_Stand
- AS_Simple_Stand_To_Crouch
- AS_Stand_To_Crouch_Aim
- AS_Stand_To_Crouch_NoAim
â•Models are not included in project only available Animations.