Cannon System Pro | Medieval Heavy Artillery
Three animated and destructible medieval heavy artillery cannons plus a flexible cannon system with aiming and firing animations, LODs, pooled SFX/VFX support, and customization tools.
by Danilec
Price History +
Cannon System Pro | Medieval Heavy Artillery is an animated cannon presentation and integration system - not a combat, ballistics, damage, or projectile system.
It provides three different game-ready medieval heavy artillery cannons, supporting props, animations, and tools for aiming, firing, organizing, destroying, restoring, and integrating cannons into your own gameplay.
Included cannons:
- Medieval Cannon
- Heavy Cannon
- Double Barrel Cannon
Included props:
- Cannonballs sized for every cannon
- Cleaning sponges sized for every cannon
- Shot racks for every cannonball size
Main features:
- Animated aiming and firing
- Horizontal traverse and vertical elevation
- Classic operating mode
- Cannon batteries and configurable firing volleys
- Multiple destruction animations
- Cannon restoration and reset
- Multiple LOD levels
- Included cannon SFX
- Pooled SFX and VFX system
- Reusable effect configuration
- Events and public API for gameplay integration
- Material customization across LODs and debris
- Rigidbody destruction-animation recording tool
- Optional animated barrel-deformation system
- Demonstration scenes
- Detailed documentation
- Support for URP, Built-in Render Pipeline, and HDRP
The system handles cannon animation, presentation, state management, effects, and integration hooks. Your game remains responsible for projectiles, ammunition, reloads, ballistics, damage, penetration, targeting, AI, player input, and networking.
Use the ShotFired event and Muzzle Point to connect your own projectile, damage, or combat solution.
The package supports URP, Built-in Render Pipeline, and HDRP. URP content is provided by default, with dedicated content packages included for the Built-in Render Pipeline and HDRP.
The optional Fun barrel-deformation module requires Burst, Collections, and Mathematics. The standard cannon system does not require this module.
Important: The included SFX are ready to use with the pooling system. VFX shown in promotional videos and screenshots are for demonstration purposes only and are not included. The package provides VFX pooling and integration for your own effects.