Cave Voxel
- 9 materials: 8 materials using volumetric textures and 1 untextured material. ... Crystals Unique models: 10 Total triangles: 24,700 Average triangles per model: 2,470
by Unauticna Community Enterteamed
Price History +
Hi, this Asset adds 36 new PP for a cave from them.
+11. Crystals.
1. 5 ordinary crystals.
2. 3 large crystals.
3. 1 subject crystal.
4. 1 crystal in stone.
5. 1 giant crystal.
+6. mushrooms.
1. Lonely mushroom.
2. 2 double mushrooms.
3. 2 giant mushrooms.
4. 1 half of the mushroom.
+5 plants.
1. 3 herbs.
2. Fern.
3. Flower beds.
+3 brick.
1. 2 tiles.
2. The walls are a piece.
+4 scattering
1. 2 sand.
2. 2 gravel.
+2 soil deformation.
1. The earth is plowed.
2. Crater.
+5 stones.
1. 4 without uniform.
2. Koster.
And 8 materials.
1. Earth.
2. Stone.
3. Sand.
4. Brick.
5. Gravel.
6. Crystal.
7. Mushroom.
8. Grass.
CaveDeco — Low-Poly Cave Decoration Pack
CaveDeco is a collection of 36 unique low-poly 3D models supplied as 36 prefabs for decorating caves and stylized environments. The pack includes 10 crystal models, 10 vegetation and mushroom models, and 16 rock, ground, sand, gravel and brick props. Crystals feature an animated shimmering surface effect.
Included assets
- 36 unique mesh assets and 36 corresponding prefabs. Prefabs are not counted as additional unique models.
- 9 materials: 8 materials using volumetric textures and 1 untextured material.
- 9 unique RGBA PNG textures: 8 base-color textures and 1 crystal shimmer texture.
- Shader versions for the Built-in Render Pipeline, URP and HDRP.
- 1 demo scene, 2 C# scripts (FreeCam and Help), and a PDF readme.
Geometry
Polygon counts below are triangle counts measured from the mesh index buffers.
Crystals
Unique models: 10
Total triangles: 24,700
Average triangles per model: 2,470
Triangle range: 108–7,508
Vegetation and mushrooms
Unique models: 10
Total triangles: 1,668
Average triangles per model: 166.8
Triangle range: 32–336
Rocks and ground props
Unique models: 16
Total triangles: 4,092
Average triangles per model: 255.75
Triangle range: 12–1,440
Entire collection
Unique models: 36
Total triangles: 30,460
Average triangles per model: 846.11
Triangle range: 12–7,508
Textures and materials
All 9 surface texture source images are 32 × 1,024 pixels, RGBA PNG. Each image contains 32 stacked 32 × 32 slices and is configured for import as a 32 × 32 × 32 Texture3D. The custom shaders sample these textures in world space.
The crystal shimmer map contributes animated color to the surface albedo; it is not a separate emission map. No separate normal, metallic, roughness/smoothness, ambient-occlusion or displacement maps are included for the props. Metallic and smoothness are controlled through material parameters. Textures are shared between models.
Bricks
Base-color texture: Bricks.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Cristals
Base-color texture: crystal.png
Additional map: crystalBlicks.png — animated shimmer
Imported dimensions: 32 × 32 × 32 per map
Grass
Base-color texture: Grass.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Gravel
Base-color texture: Gravel.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Ground
Base-color texture: Graund.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Masroom
Base-color texture: Mushroom.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Sand
Base-color texture: Sand.png
Additional map: None
Imported dimensions: 32 × 32 × 32
Stone
Base-color texture: Stone.png
Additional map: None
Imported dimensions: 32 × 32 × 32
New Material
Base-color texture: None — untextured
Additional map: None
Imported dimensions: Not applicable
Per-asset technical details
Names below match the prefab paths relative to Prefabs/. Texture filenames are relative to Textures3D/. Every listed texture uses the source and imported dimensions specified above. All maps are base-color maps except crystalBlicks.png, which is the additional shimmer map. “Untextured” indicates an additional material without texture maps.
Crystals/crystal.prefab
Mesh file: Crystals/crystal.asset
Triangles: 1,100
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal1.prefab
Mesh file: Crystals/crystal1.asset
Triangles: 972
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal2.prefab
Mesh file: Crystals/crystal2.asset
Triangles: 1,188
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal3.prefab
Mesh file: Crystals/crystal3.asset
Triangles: 1,944
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal4.prefab
Mesh file: Crystals/crystal4.asset
Triangles: 2,484
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal5.prefab
Mesh file: Crystals/crystal5.asset
Triangles: 2,268
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal6.prefab
Mesh file: Crystals/crystal6.asset
Triangles: 2,700
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal7.prefab
Mesh file: Crystals/crystal7.asset
Triangles: 4,428
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal8.prefab
Mesh file: Crystals/crystal8.asset
Triangles: 7,508
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Crystals/crystal9.prefab
Mesh file: Crystals/crystal9.asset
Triangles: 108
Assigned textures: crystalBlicks.png (shimmer); crystal.png
Organic/grass.prefab
Mesh file: Orgdnic/grass.asset
Triangles: 96
Assigned textures: Grass.png
Organic/grass1.prefab
Mesh file: Orgdnic/grass1.asset
Triangles: 156
Assigned textures: Grass.png
Organic/Grass3.prefab
Mesh file: Orgdnic/Grass3.asset
Triangles: 336
Assigned textures: Grass.png
Organic/grib.prefab
Mesh file: Orgdnic/grib.asset
Triangles: 32
Assigned textures: Untextured; Mushroom.png
Organic/Grib3.prefab
Mesh file: Orgdnic/Grib3.asset
Triangles: 72
Assigned textures: Mushroom.png; Untextured
Organic/Grib4.prefab
Mesh file: Orgdnic/GameObject (6).asset
Triangles: 300
Assigned textures: Untextured; Mushroom.png
Organic/Grib5.prefab
Mesh file: Orgdnic/Grib5.asset
Triangles: 336
Assigned textures: Untextured; Mushroom.png
Organic/Grib6.prefab
Mesh file: Orgdnic/GameObject.asset
Triangles: 36
Assigned textures: Untextured; Mushroom.png
Organic/gribs.prefab
Mesh file: Orgdnic/grids.asset
Triangles: 64
Assigned textures: Untextured; Mushroom.png
Organic/Paporotnic.prefab
Mesh file: Orgdnic/fern.asset
Triangles: 240
Assigned textures: Grass.png
Rocks/Bricks.prefab
Mesh file: Rocks/Bricks.asset
Triangles: 180
Assigned textures: Stone.png
Rocks/Bricks1.prefab
Mesh file: Rocks/Bricks1.asset
Triangles: 144
Assigned textures: Stone.png
Rocks/Bricks2.prefab
Mesh file: Rocks/Bricks (1).asset
Triangles: 384
Assigned textures: Bricks.png; Stone.png
Rocks/Clumba.prefab
Mesh file: Rocks/Clumba.asset
Triangles: 24
Assigned textures: Bricks.png; Grass.png
Rocks/Crater.prefab
Mesh file: Rocks/Crater.asset
Triangles: 708
Assigned textures: Stone.png; Graund.png
Rocks/Graund.prefab
Mesh file: Rocks/Graund.asset
Triangles: 48
Assigned textures: Graund.png
Rocks/Gravel.prefab
Mesh file: Rocks/Gravel.asset
Triangles: 1,440
Assigned textures: Gravel.png
Rocks/Gravel1.prefab
Mesh file: Rocks/Gravel1.asset
Triangles: 108
Assigned textures: Gravel.png
Rocks/Rock wish crystal.prefab
Mesh file: Rocks/Cristal.asset
Triangles: 36
Assigned textures: Stone.png; crystalBlicks.png (shimmer); crystal.png
Rocks/Rock.prefab
Mesh file: Rocks/Stone1.asset
Triangles: 12
Assigned textures: Stone.png
Rocks/Rock1 1.prefab
Mesh file: Rocks/Rock1.asset
Triangles: 24
Assigned textures: Stone.png
Rocks/Rock1.prefab
Mesh file: Rocks/Stone2.asset
Triangles: 12
Assigned textures: Stone.png
Rocks/rocks.prefab
Mesh file: Rocks/rocks.asset
Triangles: 96
Assigned textures: Stone.png
Rocks/Sand.prefab
Mesh file: Rocks/Sand.asset
Triangles: 132
Assigned textures: Sand.png
Rocks/Sand1.prefab
Mesh file: Rocks/Sand1.asset
Triangles: 684
Assigned textures: Sand.png
Rocks/Stone.prefab
Mesh file: Rocks/Stone.asset
Triangles: 60
Assigned textures: Stone.png
Render pipeline setup
Materials in this package are currently assigned to Built-in Render Pipeline shaders. Separate URP and HDRP shader files are included; using those pipelines requires assigning the appropriate shaders and configuring the materials for the target pipeline. The package uses Texture3D sampling and requires a graphics API/platform supporting 3D textures.