Cherry Red Snare Drum with Drumsticks
- Rigging: No ... Geometry: complete kit 13,072 triangles; drum 11,984; each stick 544. ... Intentionally shared tile UVs occur on uniform hardware/rubber and between identical sticks/heads; ...
by David Agababyan
Price History +
- Number of textures: 11 product PNGs; 1 optional 128px presentation cubemap, separately counted.
- Texture dimensions: product PNGs 2048 × 2048; presentation cubemap 128 × 128 per face.
- Polygon count of Snare Drum: 11,984 triangles. Each drumstick: 544 triangles.
- Minimum polygon count: 544 triangles per independent prop.
- Maximum polygon count: 11,984 triangles per independent prop.
- Number of meshes/prefabs: 3 visible mesh assets / 3 saved prefabs; 2 unique object designs. One auxiliary drum collision mesh is not a visible prop.
- Rigging: No
- Animation count: 0
- Animation type list: None
- UV mapping: Yes; 1 UV channel, intentional tile reuse.
- LOD information: 0 additional variants; no LODGroup.
- Types of materials and texture maps: 5 URP/Lit PBR materials, BaseColor, Metallic/Smoothness, tangent Normal; rubber constants.
A realistic static cherry-red snare drum with polished chrome hardware, coated heads, sixteen underside snare strands and two independently placeable hickory drumsticks. Three placeable items, two object types: the sticks intentionally share the same geometry and material design. No stand, drum kit, sounds, playing logic, rig, animation or additional LOD variants.
Geometry: complete kit 13,072 triangles; drum 11,984; each stick 544. Drum shell diameter 35.6 cm; overall hardware bounds 39.1 × 37.4 × 16.0 cm. Each stick is 40.5 × 1.4 × 1.4 cm. Drum pivot is base-centre, stick pivot at the handle butt. Standalone Blender uses metres/+Z up. Independent engine meshes use their engine axis conventions and real-world units.
Five PBR materials: cherry lacquer, chrome, coated membrane, hickory and plain rubber. Fifteen original 2048×2048 PNG maps: four base colours, four roughness, four metallic and three OpenGL normals. Rubber uses constants; chrome has no unnecessary normal map. Intentionally shared tile UVs occur on uniform hardware/rubber and between identical sticks/heads; unique UVs are not claimed for the entire kit. Directional woodgrain mapping and thin hidden skirt texel density are deliberate. AO is not baked; engine ORM AO is constant 1. Blender lacquer clearcoat and normal strength are approximated in native real-time materials.
Blender source preserves editable quads/triangles in 115 mechanically separate closed component objects. Export BLEND/FBX/OBJ are explicitly triangulated. Engine versions combine the drum components into one mesh with four material sections; each stick is a separate mesh. Three engine mesh files and three independently usable props are supplied; identical sticks are not advertised as distinct unique designs.