Collectibles Shop Kit: Interactive Props & Trading Cards
Use a pack and it tears open in front of the camera: cards rise out and flip one at a ... Revealed cards settle into a fan you can browse and inspect, then go into your ... Pick anything up.
by Halfwatt Games
Price History +
- Unity 6 (tested on 6000.0.85f1), Universal Render Pipeline 17.0.4. Built-in RP and HDRP are not supported
- Number of textures: 141 PNG (tileable surfaces, packaging, signage, 36 card fronts, 24 foil masks, 36 illustrations)
- Texture dimensions: 512 to 2048 px
- Polygon count: 12 to 16,104 triangles per model (typical 300 to 4,000); register about 10.6k, card cabinet about 10k
- Number of meshes/prefabs: 54 models, 81 prefabs (including per-set packaging and walnut variants)
- Rigging: No
- Animation: no skeletal animation; doors, lids, drawers, packs and cards are moved by script
- UV mapping: Yes (lightmap UVs generated on import for fixtures and environment)
- LOD information: 2 levels (LOD0 + LOD1 at about 40 percent) on the 11 heaviest models
- Materials: 115 URP/Lit PBR materials (albedo and normal maps) plus one custom URP card foil shader
- Audio: 27 original WAV sound effects (44.1 kHz mono), pre-assigned
- Scripts: C# with assembly definitions (Runtime / Demo / Editor), no third-party code; works with the Input System or the legacy Input Manager
- Documentation: Quick Start, Asset Catalog, Interaction Guide, Customization Guide, Known Limitations and Licenses
Making a card-shop, hobby-store or shop-simulator game? This kit gives you a believable collectibles store that already works: walk in, open the drawers, ring the bell, tear open a booster pack and add the cards to your collection.
Props that actually work. 19 interactive prefabs have properly pivoted moving parts with their own colliders: a checkout counter with a sliding cash drawer, a cash register, a glass display counter with sliding rear doors, a card-catalog cabinet with drawers and doors, a tabletop showcase, a shop door with hanging door bells, a 36-pack booster display, lift-off storage-box lids, a binder, a spinning card rack, a service bell and a switchable neon OPEN sign. A small, documented C# interaction layer drives them all and works on your own models too.
Booster packs that really open. Use a pack and it tears open in front of the camera: cards rise out and flip one at a time, commons first and the best card last, with a pop and a sound sting for Rares and Legendaries. Revealed cards settle into a fan you can browse and inspect, then go into your collection. Odds, pack size and duplicates are configurable, and packs restock on a timer.
An original card line. 36 original cards across three fictional sets (Astral Relics, Verdant Beasts and Neon Circuit) with Common, Rare and Legendary frames, full-scene Legendary artwork, foil masks and a custom URP foil shader. Every card is a ScriptableObject, and you can add your own cards from textures with the included editor tool.
A collection that remembers. Opened cards are saved to a small JSON file or to your own save system. First copies get a NEW badge, and the demo's collection screen shows every card you own, your duplicates and how close each set is to complete.
Pick anything up. Cards, graded slabs, toploaders, sealed products and accessories can be lifted, turned and zoomed, then put back exactly where they were.
Sound included. 27 original sound effects, already assigned: foil pack tears, card flips, rarity stings, wooden drawers, cabinet doors, lids, glass doors, the register, door bells, a service bell, the spinner and the neon sign.
Everything matches. Packs, displays, sealed boxes, starter decks, tins, premium collections, blisters, playmats and posters in all three set designs, plus counters, wall units, gondola, cube shelves, slatwall, tables, lighting and modular 2 m walls in one scale and one warm palette, with walnut variants and LODs on the heaviest models.
Three scenes. A fully stocked demo shop, an Interaction Lab where every prop is labelled, and an empty, lit starter shop for your own layout.
Requires Unity 6 with the Universal Render Pipeline. The Built-in Render Pipeline and HDRP are not supported.